Drugs
All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Potions can be found here:Potions
Drugs are meant to be quick and cheap potions, each lasting 30 seconds or 5 rounds.
Effect. The drug's effect can stack with itself, when applicable.
Addiction. Any time a character uses a drug multiple times within 1 minute, they must make a con save.
On a fail, they gain 1 addiction level. The starting DC is listed in the table below, however, it increases by the number of drugs taken.
Consistent drug use will also give 1 addiction level, as determined by the DM.
Withdrawls. Any time a character with at least 1 addiction level takes an action, roll 1d6 . On a (1+AL) or less, either the action fails or they do nothing at all, determined by the DM. This number increase by 1 for each addiction level the character has.
Relif. A character can take 1 dosage of the appropriate drug to prevent their withdrawals for 6 hours.
Treatment. A Greater Restoration spell will remove 1d2 addiction levels.
A character may also take some personal time to fight their addiction, at a rate of 1 week per level. Similar to a long rest, if interrupted by events such as combat or damage, the effects are not applied.
Drug Overdose. When your number of addiction levels equals 6, your hp drops to 0.
Drugs | Cost | Effect | DC |
---|
Steroids | 8 gp | + 1 Str rolls | 12 |
Lymbar | 8 gp | + 1 Dex rolls | 12 |
Coffee | 10 gp | + 1 Int rolls | 8 |
Cat Eye | 10 gp | + 1 Wis rolls | 8 |
Pain Killer | 12 gp | + 5 Temp HP | 14 |
Hype | 15 gp | + 1 Bonus action | 16 |
Sharp | 12 gp | + 2 to hit | 14 |