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4. Firearms Reloaded

Work In Progress.

  • V.8.2
  • Not Crossbows. Bonus modifiers are added to a firearms attack roll, but not damage roll.
  • Damage Type. Firearms deal Piercing damage by default. This can be altered with custom ammo.
  • Bombs. Creatures within a bomb's blast radius must make a DC 15 Dex save, taking 1/2 damage on a success.
  • Unique Properties

  • Ammo(#). Requires ammunition.
  • Launcher(#). Launches another weapon(#), dealing both the weapons damage and its own.
  • Loading. The weapon must be loaded before use. Reloading takes a bonus action.
  • Loading(#). The weapon has a # round internal magazine. Fully reloading takes an action, but reloading 1 shot takes a bonus action.
  • Scatter. Targets all creatures and objects in a cone, rather than one creature or object.
  • STR #. You have disadvantage to hit unless you have # or more Str.

  • Small-armsCostDmgRangeProperties
    Twin-lock250 gp1d8+240 /120Ammo(Bullet), Loading(2)
    Pepper-shot250 gp2d4+220 coneAmmo(Bullet), Loading, Scatter
    Long-armsCostDmgRangeProperties
    Blunderbuss500 gp2d8+440 coneAmmo(Bullet), Loading, Scatter, Two-handed
    Rifle500 gp2d6+460 /180Ammo(Bullet), Loading, Two-handed
    Heavy-armsCostDmgRangeProperties
    Bomb Launcher750 gp540 /120Launcher(Bombs), Loading, Two-handed
    Hand Cannon1,000 gp4d6+230 /90Ammo(Bulletx4), Loading, STR 18, Two-handed
    BombsCostDmgRangeDamage Type
    Fire Bomb25 gp-40, 10ftCreates 10x10 pool of fire. 5 dam for 5 turns.
    Grenade50 gp2d6+430, 10ftForce Damage
    Smoke Bomb25 gp-40, 10ftHeavily obscures area for 3 rounds
    Poison Bomb25 gp-30, 10ftCreates 10x10 Poison cloud. 10 dam for 3 turns.

    Created by

    stormgate_dnd.

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