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Pox-Touched

When you fell ill with the Weeping Pox, you assumed you would die from it, as had so many before you. Your neighbors shunned you, fearing that you would spread the disease to them and their families.

Then a miracle happened. A stranger came to you and offered to help. The stranger brought forth strange medicines, providing you with curative draughts and elixirs. And just as the disease reached its worst stages, the symptoms began to vanish. Before long, you were cured of the disease. The sores and scars of the disease, however, still play across your body—an unsubtle reminder of the terrible scourge you faced.

The stranger left you after the treatments concluded, but you retained some of the knowledge that the healer used while caring for you. Those who marvel at your recovery also fear you: they harbor some suspicion that you made deals with dark powers to drive away the disease.

Skill Proficiencies Intimidation, Medicine
Tool Proficiencies Herbalism kit
Languages Any one common language
Equipment Herbalism kit, 10gp

Features

Feature: Medical Marvel
Your dramatic and sudden recovery from the Weeping Pox—as well as the physical changes to your appearance because of the disease—has made you a marvel to the people around you. Though you may be treated differently as a strange oddity, your new status does have potential perks. You can ask for small favors, from meals to places to rest, and find the common folks willing to oblige, even if they are slightly afraid of you.

Suggested Characteristics

As one of the Pox-Touched, you faced down a terrible fate and lived to recount the experience. Such a terrible experience, and the joyful escape from that fate, leaves a lingering effect on those who go through it.

Traits

Roll a d6 1d6 Personality Trait
1I’m overly conscious of what the Weeping Pox did to my countenance.
2I hear the voices of all those who died from the disease, and I speak on their behalf.
3I have come to deeply respect the work of the alchemists and potion-makers of the world.
4I fear disease after having almost succumbed to one.
5I process everything I see and experience verbally.
6I prefer darkness and solitude to light and company

Ideal

Roll a d6 1d6 Ideal
1Death is powerful and wonderful, a transformation rather than an ending.
2We should be judged for how we treat the powerless, not the powerful.
3Knowledge is the key to defeating any problem.
4Discipline and rigor are the best tools against the chaos of the world.
5Self-reliance is the key to survival. Others may let you down.
6One person’s ideal is another’s flaw. Ideals should be malleable.

Bond

Roll a d6 1d6 Bond
1I do what I do for all those suffering from horrible maladies. They deserve respect, empathy, and assistance.
2The book of cures that my doctor left me is incomprehensible to me, but I carry it with me everywhere.
3My pet was with me during my recovery, and it reminds me of all that I have.
4My parents never gave up on me, and I visit them whenever I can.
5I have a twin who I cannot stand but would do anything for.
6I owe my life to the itinerant healer who healed me.

Flaw

Roll a d6 1d6 Flaw
1Cleanliness is the most important virtue, and no one around me is ever clean enough.
2One of the herbs that helped heal me is something I must take every day or I feel terrible.
3I’m easily distracted.
4When innocent people are being hurt, I fly into a blind rage that’s hard to control.
5Since the Weeping Pox could not kill me, I’m obviously indestructible.
6My appearance means more to me than I should.


Created by

Cooledcross.

Statblock Type

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