Pox-Touched
When you fell ill with the Weeping Pox, you assumed you would die from it, as had so many before you. Your neighbors shunned you, fearing that you would spread the disease to them and their families.
Then a miracle happened. A stranger came to you and offered to help. The stranger brought forth strange medicines, providing you with curative draughts and elixirs. And just as the disease reached its worst stages, the symptoms began to vanish. Before long, you were cured of the disease. The sores and scars of the disease, however, still play across your body—an unsubtle reminder of the terrible scourge you faced.
The stranger left you after the treatments concluded, but you retained some of the knowledge that the healer used while caring for you. Those who marvel at your recovery also fear you: they harbor some suspicion that you made deals with dark powers to drive away the disease.
Skill Proficiencies Intimidation, Medicine
Tool Proficiencies Herbalism kit
Languages Any one common language
Equipment Herbalism kit, 10gp
Features
Feature: Medical Marvel
Your dramatic and sudden recovery from the Weeping Pox—as well as the physical changes to your appearance because of the disease—has made you a marvel to the people around you. Though you may be treated differently as a strange oddity, your new status does have potential perks. You can ask for small favors, from meals to places to rest, and find the common folks willing to oblige, even if they are slightly afraid of you.
Suggested Characteristics
As one of the Pox-Touched, you faced down a terrible fate and lived to recount the experience. Such a terrible experience, and the joyful escape from that fate, leaves a lingering effect on those who go through it.
Traits
Roll a d6 1d6 | Personality Trait |
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1 | I’m overly conscious of what the Weeping Pox did to my countenance. |
2 | I hear the voices of all those who died from the disease, and I speak on their behalf. |
3 | I have come to deeply respect the work of the alchemists and potion-makers of the world. |
4 | I fear disease after having almost succumbed to one. |
5 | I process everything I see and experience verbally. |
6 | I prefer darkness and solitude to light and company |
Ideal
Roll a d6 1d6 | Ideal |
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1 | Death is powerful and wonderful, a transformation rather than an ending. |
2 | We should be judged for how we treat the powerless, not the powerful. |
3 | Knowledge is the key to defeating any problem. |
4 | Discipline and rigor are the best tools against the chaos of the world. |
5 | Self-reliance is the key to survival. Others may let you down. |
6 | One person’s ideal is another’s flaw. Ideals should be malleable. |
Bond
Roll a d6 1d6 | Bond |
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1 | I do what I do for all those suffering from horrible maladies. They deserve respect, empathy, and assistance. |
2 | The book of cures that my doctor left me is incomprehensible to me, but I carry it with me everywhere. |
3 | My pet was with me during my recovery, and it reminds me of all that I have. |
4 | My parents never gave up on me, and I visit them whenever I can. |
5 | I have a twin who I cannot stand but would do anything for. |
6 | I owe my life to the itinerant healer who healed me. |
Flaw
Roll a d6 1d6 | Flaw |
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1 | Cleanliness is the most important virtue, and no one around me is ever clean enough. |
2 | One of the herbs that helped heal me is something I must take every day or I feel terrible. |
3 | I’m easily distracted. |
4 | When innocent people are being hurt, I fly into a blind rage that’s hard to control. |
5 | Since the Weeping Pox could not kill me, I’m obviously indestructible. |
6 | My appearance means more to me than I should. |