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PHB page 224.

Confusion

4-level Enchantment

Casting Time: 1 action
Range/Area: 90 ft
Components: V S M
Materials: Three nut shells
Duration: Concentration, Concentration, Up to 1 minute
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled Actions. Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.   An affected target can't take Reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.   1: The creature uses all its Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.   2-6: The creature doesn't move or take Actions this turn.   7-8: The creature uses its action to make a melee Attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.   9-10: The creature can act and move normally.   At the end of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this Effect ends for that target.
At higher levels: At Higher Levels: When you cast this spell using a spell slot of 5th Level or higher, the radius of the Sphere increases by 5 feet for each slot above 4th.
Available for: Bard, Druid, Sorcerer, Wizard

Created by

AEButters.

Statblock Type

Spell

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