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homebrew

Seafallen Crew CR: 1/4

Medium undead, lawful evil
Armor Class: 12 (natural armor)
Hit Points: 15 (2d8 + 6) 2d8+6
Speed: 20 ft , swim: 20 ft

STR

13 +1

DEX

10 +0

CON

16 +3

INT

4 -3

WIS

7 -2

CHA

5 -3

Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60ft. passive Perception 8
Languages: understands the languages it knew in life but can't speak
Challenge Rating: 1/4
Kekai Kotaki

Undead Fortitude. If damage reduces the seafallen to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the seafallen drops to 1 hit point instead.   WeakIy Armored. Whenever the seafallen takes more than 10 damage in a single turn, a piece of its coral armor chips off,reducing its AC by 1. This reduction is cumulative, but cannot reduce the seafallen's AC below 10.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) 1d6+1 bludgeoning damage.   Water Whip (1/day). The seafallen releases a line of water in a 10-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw. On a failure, a target takes 7 (2d6) 2d6 bludgeoning damage and, if it is Medium or smaller, is pushed up to 5 feet away from the seafallen. On a success, a target takes half as much damage and isn't pushed.

Suggested Environments

Environments. Coastal, Ocean, Sea, Underwater


Created by

I Dream of Azathoth.

Statblock Type

Monster

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