+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+0 | Dexterity | |
+0 | Constitution | |
+0 | Intelligence | |
+0 | Wisdom | |
+0 | Charisma |
+ | Acrobatics | DEX | |
+ | Animal Handling | WIS | |
+ | Arcana | INT | |
+ | Athletics | STR | |
+ | Deception | CHA | |
+ | History | INT | |
+4 | Insight | WIS | |
+ | Intimidation | CHA | |
+ | Investigation | INT |
+ | Medicine | WIS | |
+ | Nature | INT | |
+ | Perception | WIS | |
+ | Performance | CHA | |
+ | Persuasion | CHA | |
+ | Religion | INT | |
+ | Sleight of Hand | DEX | |
+ | Stealth | DEX | |
+ | Survival | WIS |
Name | Roll | Attr | Dmg | Dmg Type |
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The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
1-level Divination
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.
Statblocks for your Trinkets, businesses, building, castles, empires.