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John

1 Level (0 of 300 XP for level-up) Bard Class Subclass adsads Race adsads Alignment
Strength
+0
Dexterity
+0
Constitution
+0
Intelligence
+0
Wisdom
+0
Charisma
+0

-5
Initiative
5
Armor Class
-3
Spell Attack Modifier
5
Spell Save DC: WIS
Hit Dice: 1 of 1
Hit Die: 1d +0
30
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+ Acrobatics DEX
+ Animal Handling WIS
+ Arcana INT
+ Athletics STR
+ Deception CHA
+ History INT
+4 Insight WIS
+ Intimidation CHA
+ Investigation INT
skills
+ Medicine WIS
+ Nature INT
+ Perception WIS
+ Performance CHA
+ Persuasion CHA
+ Religion INT
+ Sleight of Hand DEX
+ Stealth DEX
+ Survival WIS
skills
  Name Roll Attr Dmg Dmg Type
™ & © Wizards of the Coast
D & D 5e Character Sheet v1.6, made by Tillerz#3807 - Updated: 2021-04-06

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

PHB

Speak with Animals

1-level Divination

Casting Time 1 Action
Range Self
Duration 10 Minutes
Components V, S

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

Class(es): Bard, Druid, Ranger

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

NJ147.

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