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Anchors

Name

Laila

Concept:

Assassin

Player

Davina

Chronicle

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Template

Vampire

Blank

Blank

Mask

Deviant

Dirge

Spy

Shadow Name

Faction

Group Name

Sire

Clan

Ventrue

Covenant

Invictus

Bloodline

Rank

Ancilla

Generation

Auspice

Tribe

Lodge

Path

Order

Legacy

Seeming

Kith

Court

Linage

Strain

Pantheon

Asset Skills

Parent

Callings

Visitation

Purviews

Archtype

Moment of Inspiration

PSI Order

Aptitude

Attributes

Approach

Power

Finesse

Resistance

Mental

Intellegence

Wits

Resolve

Physical

Strength

Dexterity

Stamina

Social

Presence

Manipulation

Composure

Skills

Mental

(-3 unskilled)

Academics

Computers

Crafts

Investigation

Medicine

Occult

Politics

Science

Physical

(-1 unskilled)

Athletics

Brawl

Drive

Firearms

Larceny

Stealth

Survival

Weaponry

Social

(-1 unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Specialties

Torture
Intimidation
Sniper
Firearms
Medieval Grimoires
Occult

Attributes

Physical

Strength

Dexterity

Stamina

Social

Charisma

Manipulation

Appearance

Mental

Perception

Intellegence

Wits

Abilities

Talents

Alertness

Athletics

Awareness

Brawl

Empathy

Expression

Intimidation

Leadership

Streetwise

Subterfuge

Skills

Animal Ken

Crafts

Drive

Etiquette

Firearms

Larceny

Melee

Performance

Stealth

Survival

Knowledges

Academics

Computer

Finance

Investigation

Law

Medicine

Occult

Politics

Science

Technology

Skills

Skill List

Aim

Athletics

Close Combat

Command

Culture

Empathy

Enigmas

Humanities

Skill List

Integrity

Larceny

Medicine

Persuasion

Pilot

Science

Survival

Technology

Skill Tricks

Skill Specialties

Attributes

Favored
Approach

  • Force

  • Finesse

  • Resilience

Mental

  • Intellect

  • Cunning

  • Resolve

Physical

  • Might

  • Dexterity

  • Stamina

Social

  • Presense

  • Manipulation

  • Composure

Action

Momentum
0

Willpower
5

Willpower
1

Blood Potency
2

Tolerance
0

Blood Sympathy
4d
Blood Dice
2d
Blood Sympathy
2d

Virtue

Facets

Destructive
Intuitive
Reflective

Inspiration
1

Vitae
11
/ 2


Used

11
Remaining

Hungry:
4 Vitae
Starving:
2 Vitae

Initiative
5

Initiative
0

Size
5

Speed
11

Meters
11
Feet
33
Range Bands

Speed

Speed
0
Range Band
1
Distance
0 meters

Movement Pools

Force
0
Finesse
0
Fortitude
0

Defense

Defense
3
Fast Defense

Defense Pools

Resolve
Stamina
Composure
Pool Mod

Defense
1

Test Static Defense


Evasion
0

Parry
0

Full Defense +1e

Armor

Armor
Ballistic

Soak
0

Zone
Armor
Innate
Soak
0

Mobility Penalty

Armor

Shrug it off
Soft
Hard
Damage

Mage Armor

Death
Fate
Forces
Life
Matter
Mind
Prime
Space
Spirit
Time
Mage Armor MTA 193/194

Health
8

Health
0

Bruised 1
Injured 2
Maimed 4
Taken Out
= Wounds

Health

Injury Level
Injuries
AT Die
Just a Flesh Wound
+1
That'll Leave a Scar
+2
Last Ditch Effort
+2/+3
Don't Forget Me
+3 Any
Death Scene

Stress
0

Troubled 1
Distraught 2
Haunted 4
Burned
= Wounds

Test Health


Stress

Injuries

Wound Penalties
0
Defeated
= Injuries

Combat


Unarmed
5

Grappling
5

Weaponry
5


Touch Hand
5

Touch Weapon
5


Hurled
4

Thrown
4


Ranged
6

Combat


Unarmed
0

Grappling
0

Weaponry
0


Touch Hand
0

Touch Weapon
0


Hurled
0

Thrown
0


Ranged
0

Combat


Close Combat
0

Grappling
0

Touch
0


Hurled
0

Thrown
0


Ranged
0



 

Spirit Rank
1

Rage
5d

Humanity
7

Rating-Touchstone-Detach
10
5d
9
5d
8
4d
7
4d
6
Rose Manor (House)
3d
5
3d
4
2d
3
2d
2
1d
1
0d
0
NA

Humanity
0

Rating
Touchstone
10
9
8
7
6
5
4
3
2
1
0

Frenzy
5d

Hungry:
-2d
Starving:
-4d

Frenzy
0

Detachment

Touchstones 2+
+3d
Touchstone 1
+2d
No Touchstone
-2d

Mortal Relations
0

Touchstones


Flesh

Spirit

Humanity
0

Spirit
Flesh

Breaking Point
5d


Modifier
NA

Detachment
0

2+ Touchstones
2e
1 Touchstone
1e
No Touchstone
1c

Mortal Relations
NA

Reaching

Spirit
10d

Flesh
d

Experience
XP

Beats
XP Awarded
15
XP Spent
15
XP Remaining
0

Arcane Experience (XP)

Arcane Beats
XP Awarded
XP Spent
XP Remaining
0

Paths

Path

Phrase

Rank

Path Skills

Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Other 1
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Other 2
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:

Backgrounds

Background List One

Background List Two

Background List Three

Merits

Merit List One

  • Invictus Status

     
  • City Status

     
  • Friends in High Places

     
  • Safe Place

     
  • Haven

     
  • Ressources

     

Merit List Two

Merit List Three

List One

List Two

List Three

Note

Good place for supernatural merits or minor template merits and abilities.

Note

Good place for faith or psionic edges.

Renown

Purity
Glory
Honor
Wisdom
Cunning

Spirit Rank
1

Arcana

Arcana

Afinity

Rank


Death
0d
Common

 

Fate
0d
Common

 

Forces
0d
Common

 

Life
0d
Common

 

Matter
0d
Common

 

Mind
0d
Common

 

Prime
0d
Common

 

Spirit
0d
Common

 

Space
0d
Common

 

Time
0d
Common

 

Attainments

List One

List Two

List Three

Rote Spells

List One

List Two

List Three

Praxis Spells

List One

List Two

List Three

Callings

Calling Name
Rating

Aptitudes

Aptitude

Top

Disciplines

Discipline List One

  • Animalism

     
  • Dominate

     
  • 1
    Mesmerize

Discipline List Two

  • Resilence

     
  • Majesty

     
  • 1
    Awe

Discipline List Three

Paths

Path

Phrase

Rank

Path Skills

Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Other 1
Select Skill, Select Skill, Select Skill, Select Skill
Other 2
Select Skill, Select Skill, Select Skill, Select Skill

Personal

Appearance

Name:
Laila
Title:
Nickname:
Alias:
Gender:
Race/Species:
Culture:
Age:
Visible Age:
Height:
Weight:
Build:
Skin:
Hair:
Eyes:

At A Glance

Features

Languages

Backstory

Origin

Role

Society

Finishing Touches

Paths

Path

Phrase

Rank

Path Skills

Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Other 1
Select Skill, Select Skill, Select Skill, Select Skill
Other 2
Select Skill, Select Skill, Select Skill, Select Skill

Groups

Contacts

Armor

Weapons

Augmentations

Items

Vehicles

Aspirations

Aspiration 1

Aspiration 2

Aspiration 3

Obsessions

Obesession 1

Obesession 2

Obesession 3

Obesession 4

Goals

Goal 1

Goal 2

Goal 3

Goal 4

Goal 5

Goal 6

Goal 7

Goal 8

Goal 9

Vampire Banes

Clan Bane
Details
The Aloof Curse
Excellence breeds contempt. When people are puppets for your will and buildings are play pieces on a grand game board, it is hard not to become distant. It is so very easy for you to become detached from those people, places, and things that keep the Man secure in your breast.
Bane
Details

Vampire Conditions

Condition
Details
Bestial
Competitive
Wanton
Tempted

Werewolf Conditions

Hunters Aspect (WTF98)
Details
Active
Renown Condition (WTF99)
Details
Cunning
Glorious
Honorable
Pure
Wise
Kuruth & Triggers (WTF103)
Details
Passive
Common
Specific
Active
Ban Condition (WTF104)
Details

Strain Condition

Active
Strain Condition (DRE42)
Details

Path Conditions

Condition
Details
Path Suspension
+2 complication with group.
Path Revoked (Persistent)
Still a member but no access.

Conditions

Condition
Details

Mortals (COD)

Object

XP

Change

Attribute

4

Add one dot to a single Attribute

Merit

1

Add one dot in a new or existing Merit

Skill

2

Add one dot in a new or existing Skill

Specialty

1

Add a Specialty to a Skill

Willpower

1

Rebuy Permanent WP Spent up to max (XP only)

Vampires (COD)

Object

XP

Change

Blood Potency

5

Add one dot in Blood Potency

Discipline

4

Add one dot in a new or existing Discipline

Clan Discipline

3

Add one dot in a new or existing Clan Discipline

Devotion

*

Add a new Vampire Devotion

Blood Sorcery

4

Add one dot in a new or existing Blood Sorcery Discipline

Blood Sorcery Ritual

2

Add one Blood Sorcery Ritual

Coil of the Dragon

4

Add one dot in a new or existing Coil of the Dragon ouside your chosen Mystery

Coil of the Dragon

3

Add one dot in a new or existing Coil of the Dragon within your chosen Mystery

Scales of the Dragon

2

Add a new Scale of the Dragon

Humanity

2

Add one dot of Humanity

Supernatural

Vampire Gifts

Blood Potency

(VTR89)

Immortality & Injury

(VTR90)
Aggravated = Lethal
Lethal = Bashing
Sunlight = Lethal or Aggravated
Fire = Aggravated
Special things do Aggravated or Lethal

Torpor & Final Death

(VTR90)
Full Bashing = Remain Conscious
Full Lethal = Torpor
Full Aggravted = Final Death

Blush of Life

(VTR90)
1 Vitae/Scene

Kindred Senses

(VTR90)
Heartbeats 3m/BP
Smell blood 10m x (BP + Auspex)
BP as bonus, if applicable
Ranges x2 (Acute Sense Merit)

Physical Intensity

(VTR91)
1 Physical Attribute
+2d / 1 Vitae
+1 / 1 Vitae to resist
1 turn

Healing

(VTR91)
1 Vitae / 2 Bashing
1 Vitae / 1 Lethal
5 Vitae & Daysleep / 1 Aggravated

Cleansing

(VTR91)
Spontaneously heal during daysleep
Preserve wound (1 WP)

Predatory Aura

(VTR91)
Lashing Out = Action
Aspects of the Beast
Monstrous = Strength = Bestial
Competitive = Intelligence = Competitive
Seductive = Presence = Wanton
BP + Power Attribute vs BP + Power Attribute
vs. Kindred 1 WP
Fight, Flight, Condition

Embrace

(VTR93)
Drain the subject
1 Vitae
1 Humanity
Revenant = Humanity +2

Feeding

(VTR94)
The Assault = Scarred (Combat & Grapple)
The Kiss = Swooning (Subtle Skills & Social)
1 Lethal / Vitae
Drained if Vitae > Sta
Blood Supply (Mortal, Cold, Animal, Vitae, Other)

Daysleep & Waking

(VTR98)
Spend 1 Vitae each time you wake
Resist Daysleep = Stamina + Resolve
Disturbed or Waking Early = Humanity roll
Active for Humanity in turns
Lethargic Condition unless ES
Lethargic = -1 / 6 hours
5+BP to stay up after

Blood Sympathy

(VTR98)
Wits + BP + Mod
+3d Once removed (global)
+2d Twice removed (continent)
+1d Thrice removed (city)
+0d Four times removes (1 mile)
Force Blood Sympath 1 WP

Vitae Addiction

(VTR99)
Resolve + Composure -1/Vitae
Deprived

Blood Bonds

(VTR99)
1 Vitae at each step
Resist = 1 WP, BP - Stage, -1 Cum
1st Stage +1d/Hum 5
2nd Stage +2d/Hum 3
3rd Stage +3d/Hum 1

Ghouls

(VTR100)
1 Vitae + 1 WP
Breaking Point Hum 8

Diablerie

(VTR101)
Drain the subject
Drinking the Hearts Blood
Consuming the Soul (1 WP)
Strength + Resolve (Vigor as bonus)
Successes equal targets Blood Potency
Breaking Point Humn 1 & Tainted

Vampire Curses

Sunlight

(VTR101)
Lethal or Aggravated)

Fire

(VTR102)
Aggravated
May use Resilience

Clan Bane

(VTR103)

Banes

(VTR109)

Torpor

(VTR105)
Spontaneously Heal Wounds
Time = Base x BP
Torpor by Stake (-3d & Threshold is 5+
No Waking Vitae Spend

Frenzy

(VTR103)
Triggers = Danger, Hunger and Threat
Choose to Resist (roll) or Hold Off (WP)
Resist = Res + Com + Mod + 1d / Hold Off round
Effects of Frenzy
Response is Fight, Feed or Flee
Add BP to all physical
Ignore Wound Penalties
Grapple & Bite as a single action
Riding the Wave

Humanity & Detachment

(VTR106)
Mortal Relations
Breaking Points
Detachment Rolls
Conditions & Banes

Note

The Full Sheet consists of Main, Action, Merits/Edges, Powers and Gear so these may be printed as one. The other sheets, Backstory, Connections, Aspirations, Conditions, XP and Supernatural are intended to be printed as needed.
Brand
Chronicles of Darkness (COD)
System
Chronicles of Darkness (COD)
Sheet
Vampire the Requiem 2nd (VTR2)

Created by

Davina.

Link/Embed