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CR 3

Bristle Boar

N Medium animal
Initiative: +0 Senses: low-light vision, +6

The vicious spines surrounding this boar’s head are almost as unnerving as the wild look in its eyes.

Defense

AC: 16, touch 10, flat-footed 16 (+6 nautral)
HP: 30 4d8+12
Fortitude: +7 Reflex: +6 Will: +2
Defensive Abilities: Ferocity (Ex)

Offense

Speed: 40 ft.
Melee: gore +7 ( 1d8+6 plus spines)

Statistics

Str 19, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Base Attack: +3 CMB: +7 CMD: 17
Skills: Acrobatics +5 , Perception +6

Special Abilities (Ex)

Spines (Ex)
Targets of a bristle boar's successful gore attack must succeed at a DC 16 Reflex saving throw to avoid being speared by the dangerously sharp spines around its head and neck. Failure results in 1d4 points of piercing damage as well as 1 point of bleed damage per round for 3 rounds. Bleed damage from multiple spines doesn't stack, but the duration is reset by subsequent attacks.   Magical healing or a successful DC 15 heal check ends the bleed effect. The save DC is Strength-based.

Ecology

Environment: any plains or hills
Organization: solitary or pair
Treasure: none

Bristle boars are native to plains and low hills and are well-known threats to trackers and scouts. The long, hollow spines surrounding their heads are reminiscent of porcupine spines, and make these boars deadlier than their common cousins. Bristle boars are quite lean and aren’t considered particularly good to eat—but a desperate adventurer faced with starvation could survive on the meat if necessary.   A typical bristle boar stands roughly 4 feet off the ground and weighs 200 pounds.


System

Pathfinder 1e

Statblock Type

Monster / NPC

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