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Mountain Goat CR: 1/8 (25XP)

Medium beast, unaligned
Armor Class: 11
Hit Points: 6-13-20 2d8+4
Speed: 40 ft , climb: 30 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

2 -4

WIS

10 +0

CHA

5 -3

Senses: Passive Perception 10
Challenge Rating: 1/8 (25XP)

Charge. If the goat moves at least 20 ft straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 1-3-6 1d6 bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.   Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 3-5-8 1d6+2 Bludgeoning Damage.   Bite. Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: 3-4-6 1d4+2 Piercing Damage.

Mountain goats are territorial but easily placated with offerings of food. Their stubbornness makes them difficult to domesticate.

Suggested Environments

Mountains and Foothills


Created by

DerecLsteeL.

Statblock Type

Monster

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