Charge. If the goat moves at least 20 ft straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 1-3-6 1d6 bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 3-5-8 1d6+2 Bludgeoning Damage. Bite. Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: 3-4-6 1d4+2 Piercing Damage.
Mountains and Foothills