Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell. Nine Lives. If enough damage is dealt to instantly kill the cat, it instead falls unconsious at 1hp, and will recover. This abilitly has up to 9 2d4+1 charges that never recharge. For each amount of damage that equals the cats Maximum HP remove one charge. Nimble. The cat has Advantage on all Acrobatics and Dexterity Checks.
Multiattack. The cat can make two attacks with its Claws, but must sacrifice its movement for this option.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft, one target. Hit: 0-1-3 1d4-1 Slashing Damage.