School evocation [force];; Level cleric 2
Casting Time 1 standard action
Components V, S, DF
Range
Medium
Duration 1 round/level (D)
Saving Throw none
;
Effect magic weapon of force
Spell Resistance Yes
A weapon made of force appears and attacks foes at a distance,
as you direct it, dealing 1d8 force damage per hit, + 1 point per
three caster levels (maximum +5 at 15th level). The weapon takes
the shape of a weapon favored by your deity or a weapon with
some spiritual significance or symbolism to you (see below)
and has the same threat range and critical multipliers as a real
weapon of its form. It strikes the opponent you designate,
starting with one attack in the round the spell is cast and
continuing each round thereafter on your turn. It uses your base
attack bonus (possibly allowing it multiple attacks per round
in subsequent rounds) plus your Wisdom modifier as its attack
bonus. It strikes as a spell, not as a weapon, so for example, it
can damage creatures that have damage reduction. As a force
effect, it can strike incorporeal creatures without the reduction
in damage associated with incorporeality. The weapon always
strikes from your direction. It does not get a flanking bonus or
help a combatant get one. Your feats or combat actions do not
affect the weapon. If the weapon goes beyond the spell range,
if it goes out of your sight, or if you are not directing it, the
weapon returns to you and hovers.
Each round after the first, you can use a move action to redirect
the weapon to a new target. If you do not, the weapon continues to
attack the previous round’s target. On any round that the weapon
switches targets, it gets one attack. Subsequent rounds of attacking
that target allow the weapon to make multiple attacks if your base
attack bonus would allow it to. Even if the spiritual weapon is a
ranged weapon, use the spell’s range, not the weapon’s normal
range increment, and switching targets still is a move action.
A spiritual weapon cannot be attacked or harmed by physical
attacks, but dispel magic, disintegrate, a sphere of annihilation, or a
rod of cancellation affects it. A spiritual weapon’s AC against touch
attacks is 12 (10 + size bonus for Tiny object).
If an attacked creature has spell resistance, you make a caster
level check (1d20 + caster level) against that spell resistance the first
time the spiritual weapon strikes it. If the weapon is successfully
resisted, the spell is dispelled. If not, the weapon has its normal full
effect on that creature for the duration of the spell.
The weapon that you get is often a force replica of your deity’s
own personal weapon. A cleric without a deity gets a weapon
based on his alignment. A neutral cleric without a deity can create
a spiritual weapon of any alignment, provided he is acting at least
generally in accord with that alignment at the time. The weapons
associated with each alignment are as follows: chaos (battleaxe), evil
(light flail), good (warhammer), law (longsword).