Excal-heim
Embersteel Dawn
Weapon
Legendary Strength score of 20 or higher and level 15.
Requires Attunement
Focused, Forge worker, Heavy, Metal heart, Prime, Siege Weapon, Soulcraft
Base Weapon: Warhammer
A replacement for Tieran's journeyman piece, for it was gifted to her adopted child.
Complicated Properties
You have a +4 bonus to attack and damage rolls made with this magic weapon.
Forge Master. While holding this maul, you have immunity to fire damage.
Iron heart. While holding this maul, you regain 20 hp at the start of your turn if you have at least 1 hit point.
Prime. You can use any ability score as the modifier for this weapon.
Siege Weapon. Deals double damage to objects, structures, and constructs.
Weapon Art:
Stoke the forge. Now this... this is gonna hurt!!!
A bright streak flashes from the Embersteel Dawn to a point you choose within 60ft, then blossoms with a low roar into an explosion of flame.
All metal objects in a 20-foot radius, of Medium size or less, heat up till they glow white-hot, becoming
workable for 1 minute.
Any creature in physical contact with a workable object takes
4d6 fire damage at the end of their turn.
Any creature holding, wearing, or otherwise covered in a workable object, will have disadvantage on attack rolls, ability checks, and saving throws.
If you hit the same workable object with Embersteel Dawn at least 4 times within 2 turns, you can make a smith tools check to reform it into whatever shape you wish.
Weapon Arts Can be used a number of times per day equal to your proficiency modifier.
Type |
Damage |
Damage |
Range |
Martial Melee |
2d12 bludgeoning + 1d6 fire |
Bludgeoning |
|
Weight: 6 lb