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Neural shunt
Tier: 3
Activation: Out of Turn Incidental, Once per Encounter, +1 Strain, requires Cybernetic Exocortex
Ranked: No
Mechanic only

When you are under a mental effect, you may shunt it over to be processed by your Exocortex. The Exocortex is shut down for a number of rounds that the effect would normally affect you for. If a roll must be made to escape the effect, it succeeds after 1 round. You lose all benefits of your Exocortex while the Neural Shunt is active.

Created by

Nijoloblob.

System

Genesys

Statblock Type

Talent

Link/Embed