Tier: 3 Activation: Out of Turn Incidental, Once per Encounter, +1 Strain, requires Cybernetic Exocortex Ranked: No Mechanic only
When you are under a mental effect, you may shunt it over to be processed by your Exocortex. The Exocortex is shut down for a number of rounds that the effect would normally affect you for. If a roll must be made to escape the effect, it succeeds after 1 round. You lose all benefits of your Exocortex while the Neural Shunt is active.