Pirate Ship | The Wave Soaked Maiden
Vehicle
Legendary
SAILING SHIP
Gargantuan Vehicle (200 ft. by 40 ft.)
Creature Capacity: 50 crew, 40 passengers
Cargo Capacity: 150 tons
Travel Pace: 10 mph (240 miles per day)
STR: 20 (+5)
DEX: 7 (-2)
CON: 17 (+3)
INT: 0
WIS: 0
CHA: 0
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hull
Armor Class: 15
Hit Points: 200 (damage threshold 10)
Helm
AC: 15
Hit Points: 400 (damage threshold 15)
Sails
AC: 12
Hit Points: 150; -10 ft. speed per 20 damage taken.
Speed (water): 15 ft. while sailing into the wind; 35 ft. while sailing with the wind
Contains a non-functioning Brumestone
Brumestone is a bluish stone or mineral that an unknown enchantment can cause to lift.[2] It is then capable of levitation, and can carry structures to which it is mounted to rise into the air. A skyship is typically mounted with three large brumestones, which allow it to carry up to 50 tons of cargo ( per stone) while still maintaining flight.
Actions
On its turn, the ship can take 3 actions (with a full crew of 50 OR with the googly eyes of sentience), choosing from the options below. It can take only 2 actions if it has fewer than 35 crew and only 1 action if it has fewer than 15. It can't take these actions if it has fewer than three crew.
Fire Ballistas. The ship can fire its ballista
- Armor Class: 17
- Hit Points: 70
- Damage Immunities: poison, psychic
- A ballista is a massive crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.
Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
- MultiattackThe ship can fire 1 cannon from each side if it has at least 5 crew on board, one on the port and one on starboard.
Fire Mangonel. The ship can fire its mangonel
- Armor Class: 15
- Hit Points: 100
- Damage Immunities: poison, psychic
- A mangonel is a type of catapult that hurls heavy projectiles in a high arc. This payload can hit targets behind cover. Before the mangonel can be fired, it must be loaded and aimed. It takes two actions to load the weapon, two actions to aim it, and one action to fire it.
A mangonel typically hurls a heavy stone, although it can hurl other kinds of projectiles, with different effects.
- Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.
Fire Cannon The ship can fire its cannon (DMG, ch. 8)
- Armor Class: 19
- Hit Points: 75
- Damage Immunities: poison, psychic
- A cannon uses gunpowder to propel heavy balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers.
- A cannon is usually supported in a wooden frame with wheels. Before it can be fired, the cannon must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.
- Cannon Ball. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.
- Source: DMG, page 255
- MultiattackThe ship can fire 1 cannon from each side if it has at least 5 crew on board, one on the port and one on starboard.
- Move. The ship can use its helm to move with its sails.
- Movement Speed: Sails 15 ft. while sailing into the wind; 35 ft. while sailing with the wind
- -5 ft. speed per 20 damage taken
- Move up to the speed of one of the ships movement components, with a 90-degree turn. If the helm is destroyed, the ship can't turn.
Cost: 24,400 GP
Weight: 20,000 tons