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"Johny Tsunami is a Charming Speaker who Is Idolized by Millions."

Tier
1
Effort
1
EXP
0
Might
10
Pool
10
Edge
0
Speed
11
Pool
11
Edge
0
Intellect
15
Pool
15
Edge
1
Skills
  • Positive Social/T
  • Influence Minds/T
  • Knowledge/I
  • Mental Defense/I
  • Electric Guitar/T
  • Synthesizer/T
Attacks
Throw Light Handaxe-Difficulty Level:-2 (Trained+Light Weapon)
Distance: Short Range Damage: 2
Damage Tracking
Armour
0
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
0 Coins
Starting Equipment: Casual Clothing, Stage Attire, Handaxe LW, Soundasynth Synthesizer-EI, Strat Flyin V Electric Guitar-EI, Commlink-MI, Amp Cable-MI,
Pignose Portable Amp w/ Battery-MI, Pen-II, Paper-II, Backpack-II, Back-Up Amp Battery-II, Sunglasses

Additional Equipment: You’ve managed
to talk your way into some decent discounts and bonuses in recent weeks. As a result, you have enough cash jangling in your pocket to purchase a moderately priced item.

Additional Equipment: Designer clothing and sunglasses.

Contact(Reliable Fixer)-You have an important contact who is in an influential position, such as a minor noble, the captain of the town guard/police, or the head of a large gang of thieves. You and the GM should work out the details together.
Cyphers (max: )
 CypherLvl
Special Abilities
AbilityTypeCostPool
Encouragement Action1
While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.
Enthrall Action1
While talking, you grab and keep another creature’s attention, even if the creature can’t understand you. For as long as you do nothing but speak (you can’t even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.
Fast Talk Action1
When speaking with an intelligent creature who can understand you and isn’t hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.
Babel Enabler0
After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language.
Entourage Enabler0
You gain an entourage of five level 1 twenty-somethings that accompanies you wherever you go unless you purposefully disband it for a particular outing. You can ask them to deliver things for you, run messages, pick up your dry cleaning—pretty much whatever you want, within reason. They can also run interference if you’re trying to avoid someone, help hide you from media attention, help you muscle through a crowd, and so on. On the other hand, if a situation becomes physically violent, they retreat to safety.
Celebrity Talent Enabler0
You are trained in electric guitar and synthesizer.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 1
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours
Notes
Character Arc #1
Rescue my Sister from Space Pirates!
step 1: get a crew you can trust!
step 2: get a ship!
Research: Find out which Space Pirate Faction has your sister held for Ransom.
Conclusion: save your sister or die trying.

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


Created by

DM SoulFlayer.

System

Cypher System

Link/Embed