...As you gaze out at the lowering sun, you notice that something else just as big is taking up space in the sky. As you turn to let everyone know of the ever looming shape, a rumble fills the room, the city, the entire world as...
The episode will be focused on getting to the Headmaster's office in Kelmore's Main building. There are obstacles along the way, including traps, riddles, and puzzles. There is also the chance of discovering new things about the cause of Kintaam's disappearance. Things to know: -Kelmore is a prestigious school, but many students feel that they live in the shadow of Underwood students. (Anyone that studied magic, lived close to Discori, or is a magic user -The Magic schools also double as temples to Deities of magic. They also have facilities of worship for Deities related to gods/goddesses/demons that are related to the main Diety. (Anyone proficient in religion) -Kintaam is a very old city, with lots of old architecture and tourist sites. Kelmore is a historical site that most people hear about. -The name of the building you are in is Duskdeep Hall. -Exploration of Kelmore is limited due to security protocols, which will be briefly explained if interested in more details.
The "first session" of the campaign. We will build characters and begin the journey from here!