Session 014: Outpost Zed Report
General Summary
Taking 9 days to get to the edge of the Azlanti Star Empire's space. Midnight Squad met with a local trader, & got the location to Outpost Zed.
They met with several aliens on Outpost Zed, a community built on an old ore processing station. They got information on their contact in Azlanti space, & learnt where she lived. As well that Gulta prison was protected by a near map tier colossal starship.
Midnight Squad gave all their currency to Negaflare for ease & speed. Then they were able to get an upgrade to increase one of their team's stats. Meeting up with Talmrin they were able to learn that they would need to figure out a way to get into the base. She could adjust their engines to be like any vessel they need, & install any vesel's transponder into their ship.
They met some
She suggested luring a ship to Outpost Zed, & using that ship to infiltrate the prison. She wanted to stay there due to it being her home & so isn't willing to send the signal herself. It will ensure that her reputation in that sector is tarnished.
We left the party deciding how they wanted to lure in the supply ship heading to the prison into Outpost Zed.
- Recruitment of your contact to fight the swarm Diplomacy DC 40
- Recruitment of your contact to join Midnight Squad &Diplomacy DC 35
- Use her knowledge of Azlanti technology to upgrade your ship(s) Diplomacy DC 30
- Lure to Outpost Zed
- Attack from the exterior of the Outpost
- Attack from the inside
- Lure away from the shuttle bay.
Created Content
For the prison Gulta:
Increase suspicion
- Open combat
- Guard raises a prison-wide alarm
- Dead or unconscious guard discovered
- Failure in a critical system (such as the security feed) [ie looped footage]
- Caught in restricted area without clearance
- Caught meddling with Gulta’s systems
- Prison guards find evidence of tampering
- Failure in non-critical system (such as a malfunctioning door)
- A computer’s alarm countermeasure is triggered
- Caught meddling with unrestricted equipment or computers without authorization
- Combat that is unheard & unseen by the rest of the prison block
- Guard is determined missing
- Guards apprehend or kill someone they believe to be responsible for suspicious activities, & believe there are no other perpetrators in the base.
- Guards find the body of someone they believe to be responsible for suspicious activities, & believe there are no other perpetrators in the base.