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Session 2: Returning Home

General Summary

  • The party had no problem sneaking out of the demon cave.
  • After finding the red-doored cottage the party see that it looks abandoned. Seems like there was some strong illusion magic here when they here before.
  • When the child awoke she said her name was Lila and her mother was called Jaynie.
  • The party question the priest, Norman, and the courier, Danny. They seem uninvolved.
  • When talking to Lila the party realise that she is from Whitesea - a town which is a 3 day trip away. 
  • They leave the next morning, having spent some time getting to know each other better.
  • The second day of travel they come across a dead horse and tied up delivery drivers. They were targeted by bandits.
  • The party fought the bandits and were offered a get out card. They refused.
  • When 3/4 were down they decide to surrender.
  • The rest of the travel was unbothered.
  • The party eventually arrive at Whitesea and return Lila to Jaynie.
  • They sleep a night in Jaynie's flat.

Campaign
Vanor
Protagonists

Corvin Carew

Human* (Urchin)
Druid 1
11 / 11 HP
STR
12
DEX
12
CON
16
INT
8
WIS
18
CHA
14

Gelvira of Milha Serine Abbey

None Lightfoot Halfling (Acolyte)
Monk 1
10 / 10 HP
STR
10
DEX
19
CON
14
INT
16
WIS
9
CHA
12

Ellywock Reflektor

Forest Gnome (Guild Artisan)
Rogue
10 / 10 HP
STR
11
DEX
17
CON
14
INT
17
WIS
9
CHA
13
Report Date
10 Dec 2022

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