Remove these ads. Join the Worldbuilders Guild

Session 4: Adventurers, Druids and Tinkerers Report

General Summary

This session saw a split the party event in the beginning, to better know each characters. Maverick, meeting the group on the ledge, accompanied by Miri, the druid Envoy's daughter, talked to the kids. He informed them he'd met a bunch of adventurers resting outside of town, each orphans like the group, and thought it would be good for them to go meet them. Especially Trajan as one of them looked dragonborn. Youka needing to catch up on sleep stayed home, and Ehverit kept an eye on them. Trajan and Eavan were up for the meeting.   However, Astara and Twig couldn't attend as Miri asked them to escort her back to the Verdant Grove, the Druid village set just outside of town in the outskirt of the woodlands, as her Shaman and the rest of the druids were arriving. Astara and Twig agreed. Additionally, Nina couldn't go, as due to staff not wanting to work the train station after it being a crime scene, they were understaffed and Maverick had volunteered Nina to be assisting, given Kitahn (the smith's son she knows), would be there. Maverick on his was up for laundry, as he was asked for a meeting by the mayor, something he was nervous about. He received many advice from the rest of the group, but still seemed unsure, and had no idea what it was about.   Nina met with Kitahn outside the train station. He showcased his first solo project, a simple work hammer, kid sized. Nina was impressed by the work, and as a result, he offered to her as a gift, bolstering a little that he could just, make another for himself now. Plus, he had his dad's in his tool kit. They met with a crew of three dwarves, with the bearded lady helming the work. She called the two kids and was a bit blunt, in saying she wouldn't remember their names, and they would have to make do with "Hey you". The dwarf ramble on and on about the intricacies of the mecanical specifications of the train, and somehow, Nina was able to grasps the gist of the conversation (high INT roll). Impressed, the engineer offered her a book about the foundations of magics in science ("The Arts of magic as a science"), where it basically depics the foundation of energy, both magical and not, to prove they are one and the same. Nothing vanishes, it travels or transforms, there is no waste.   Skip to Astara and Twig heading to the druid camp in the woods. One the way, they are intercepted by a sick fox, acting aggressive. They try to figure out what is wrong with it but can't seem to get much (poor rolls). Astara manages to calm in the least, its aggression, (good animal handling) and it runs off in the forest. Miri seems pleased with the outcome. The shy girl then leads the twins all the way to her new home, a set of buildings build of clay and fallen wood. It's explained the sect isn't as traditional druids are OOCly viewed. Here, they work with progress and technology, and instead work with the integration of both. If people build farms, instead of condemning the act, they regulate size and location, and place in a to do list if plants and animals needs relocation. They will set conservation areas for home of rare plant or animal life (endangered species) or even help with the regulation of weather to help both animal, plant and humanoid lives and advocate rather than admonished the manipulation of nature, as long as the benefit is to ALL life. This is no different. They find Shaman Gurnessa, eyes white with wind wisps surrounding her, accompanied by Miri's parents. The parents are off to their task but give a warm hello to the arrivals. Miri introduces her friends to the Shaman who thanks them both for welcoming Miri. Twig asks about plan help, but the lady isn't versed in that aspect. She explains that Petunia, Miri's mom can help in things like detecting a plant's health and needs, but not their identification or effects on humanoids. Agatha would be the one for that. She talks a bit to Astara, and though she isn't yet ready to talk, lets her know that the druid home is always opened to them, should they wish to learn of the ways of nature and the magic that guides it.   Back to Eavan and Trajan, they discuss their displeasure as they walk, about not being invited to the mayor's "Fancy party", as they put it in their own assumptions, making way for a cute kids moment. They talk and share and then spot the adventurers, 5 of them, at a camp. They try to prepare themselves on introduction, but it comes out hesitant and clumsy at first. Eavan makes first move and it goes ok. The adventurers are Zane, the dragonborn/lizardfolk rogue, Darven the halfling bard, Amaya the burly human fighter, Marlo the slender human wizard and Tira, the human paladin of Dol Arrah. Darven initially welcomes them and offers a tale of their adventure in a ruins located in the Mournland, but first, Trajan wants to know more of Zane. He finds they are not much in common, genetically, and Zane can't offer a LOT of information, being he is a rarity, a dragonborn hatched outside of Argonessen. But he can tell Trajan that in Argonessen, dragonborn are more commonly found than humans there. His mother told him that. But he left his parents to find his chosen family, as his biological parents were basically slavers to him. He explains descendance of dragonborn, based on breath type, and offers help to Trajan to control this breath. Zane himself, breathes acid. He speaks of his teammates, and Eavan hones on Amaya, who tries to look tough but suffer backpain. The group is there to recover from wounds and curses, and resupply. They'll be there for about a year. Eavan offers the lady a back massage. She goes to deny it, but the offer tempts and she welcomes it, even admonishes the rest of her team for never having offered. With a really high roll, Eavan does a kick ass massage and she falls asleep.   GAME BREAK   We reconvene in the market, where the group was to pick up groceries before heading home. However something happens that shocks the group, as nearby, a woman breaks into a coughing fit in front of her toddler girl. Eavan tries to help, but rolls low on medicine, and she collapse. Astara assist by distracting the young girl, and it partially works, backing into Astara, but still unable to look away from her mom. The shopkeep point to a stone system with a button on a pole. There are some around town. Pressing the button seems to call emergency services (it's basically a system of preset sending stones placed in public zones) and it dispatches healers. Sadly, they don't make it in time, and the lady dies from the illness. Astara takes the girl asside so she doesn't have to see this, but Eavan learns from the ordeal. With a last mental link before she died, Eavan learned there was a sibling, and the child confirms this to Astara. With Twig, she goes and meets the sibling of the girl, find her in a crate in a back alley. They were homeless, and disease struck. Distrought and sad, the girl hugs her kid sister and they grieve, while Astara and Twig invite them to live at the cave. Annabelle, the toddler, and Yvette become new family members at the home.   The group copes in each their way during this and Astara makes a statement to Maverick, not that he fought it, that he couldn't reject the family addition. He in turns, explains to her the meaning of the mayor meeting. There is discussion, after how useful everyone was, to establish an orphanage in one of the abandonned building, under the group's guidance. Money will be needed to really set this, and it's expected to take years. Other surrounding small towns also have orphans to contend with, and they would send them over.   We enter epilogues and breakdown of each person's 2 years during this time, and the game ends.

Rewards Granted

  • Age up!
  • 1 or 2GP based on job selected

Character(s) interacted with

  • Maverick
  • Annabelle
  • Yvette
  • Adventurer Zane
  • Adventurer Darven
  • Adventurer Amaya
  • Adventurer Marlo
  • Adventurer Tira
  • Miri
  • Petunia
  • Shaman Gurnessa

Notes

Missing this session: Ehverit & Youka

Quick Notes

Jobs:

The kids each get paying jobs during the 2 years, to train and earn coins.   Astara: Works at the art shop Eavan: Interns at the hospital Nina: Becomes a full fledged assistant at the train station Trajan: Works at the guard's barracks Twig: Works with Ranger John
Campaign
Eberron Adventurers Campaign
Protagonists

Sheika-Aoibheann Darragh

Neutral Good Kalashtar (Urchin)
Bard 3
33 / 33 HP
STR
8
DEX
12
CON
10
INT
10
WIS
16
CHA
16
Report Date
18 Sep 2022
Primary Location
stokedown-settlementstokedown-settlement-archived-1703801448
Secondary Location
khorvaire-locationkhorvaire-location-archived-1703801472
Date of game: 100 YK - Dravago 2nd (May)

Remove these ads. Join the Worldbuilders Guild