Session 64: Clearing the Dome Report
General Summary
The game begins mid battle, as Nina finally manages to join the frey. The group comes out victorious but only have Trajan and Merta go down each, finding that psychic damages and insults pierce even the thickest of armor. Looking about, they find a list of names: corrupted nobles that came and placed bets on illegal fights to the death. The strongests (winners) were shipped out to Stormholme to become inspired. A few more crysteel daggers and gloves of thievery were looted. The group then explores deeper in the basement of the Trajandome. Passing a long hall, they find a sewer entry, serving also to manage the outhouses above, but also, another room, were an underground fight cage was set for battles to the death. After some debate, the agreement was to clean up the dome and repurpose it, to ensure that the past illegal activities would show no signs of having ever existed. The group then explored the sewers and found signs of other criminal activities and could follow that the quorri were going from the dome to the ship port. Gathering in a better place, the group then sets to plot and plan, debating their next actions for a time. Part of this involves a check in on the automaton and find him to have both finished the paper copies, but then defeated boredom by doing 'improvements' to Nina's apartment. The deposit would not be returned. They debated and then opted to turn him in, believing that the automaton isn't as advanced and sentient as Antique and the likes, collecting a bounty. While shopping for supplies, the group then set out to mark Stormholm as their next stop, which they will reach by boat. They recruited 4 of the paladins to accompany them and began to plot for the strategy to infiltrate the lair in question, where the Queen was meant to go, and Yvan is held out. END GAME
Rewards Granted
Crysteel daggers, 1500gp and Gloves of thievery
Missions/Quests Completed
Automaton return, Reclaim the Trajandome in full