A Line in The Sand

A Dungeons & Dragons 5e game In the world of Thrae
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Supporting Cast

Scheduled Sessions

Sat 4th February 2023 2:00

Session 1: 'The Vampire Exodus... Or Newfound Hafling Freedoms'

A number of threats face the newly appointed Garciaville City Council.   With the vampiric mayor of one of the city's wards now imprisoned and an effective ban on his kin in effect across the metropolis, the living dead poured out from Garciaville like ichor from a wound. It was swift in spite of the length of stay they had enjoyed. Yet all the same it was expected that a thousand years of occupation would have to seep out of cold manors and into coaches that would need to roll out of town within days. As it would seem, not all are intent on leaving 'quietly'... and the catacombs beneath the city are at risk of sabotage by a deadly resistance force.   At the same time, a community of Halflings waits to move into the area after being freed from slavery. Their jobs in service to the city are well paid and their patience is noteworthy as they wait for their soon-to-be homes care cleared of coffins and sarcophagi dating back to the dawn of man. One of them is in need of timely help, for a vampire has stolen her child and has escaped into the night meaning to perform a terrible ritual using the baby's blood!   The City Council will have to choose how to prioritize these two demands on their attention, as there do not appear to be any willing people among their retainers who are qualified to assist in dealing with vampires or their ilk.   One path may bring them into the depths of a dungeons where they will face off with against a horrible nest of vampires lurking within a dungeon filled with traps, tricks, and perhaps treasures. The other path will set the players off on a chase into the desert on the hunt for the halfling babe's kidnapper. Either way, their foes anticipated pursuit and either road will be hampered by mercenaries and hired assassins!


Wed 4th January 2023 4:00

EMS Weekly

So the sess today went pretty well btw. The band has long ago semi-officially split into two separate sub-parties... The "Thieves Guild Prospectives" as it were... and the "Pursue the main quest objective! Oh... Shit... we cannot handle that (yet)! This was a mistaaaake!" group...   The first one is the one in the pocket dimension.   They have taken up three different sub-quests... but decided to prioritize the quest offered by "Herbs the Herbalist"... who will sell them the equivalent of 2lbs of nitroglycerin+... but only if they retrieve a powder from "halfling graveyard" right outside of town. They need only go there, retrieve the bag of powder left upon the altar of the mausoleum, and go nearby to Rob's Red Mill to grind it... He explains that it came from the Orkz plane from an area called "Red Bay". They bring it back, and he'll sell them the whole lot of the explosive substance he has. You with me?   So they go there... passing by an eerily quiet but notedly quaint little collective of houses as they exit this "pocket dimension" 'town' over a bridge... its clear that enough that they can see a mill and beyond a graveyard as suggested. They make it down the road and find the graveyard is encircled by a huge metal fence. They find the gate, fail to pick it, and chug a potion of strength deciding to rip it off the hinges and then go inside, punching open the locked gate with strength potion still kickin, walk up to the altar and just snag the bag off it.   Then... Darkness. Not magical darkness... just... Darkness. The world goes to midnight instantly and they hear bats coming.   I should mention (unbeknownst to the players) that the clutch of unassuming buildings outside of town was "Vampling Town"... A small cloven of vampire halflings who are waiting to attack anyone who goes near the mill (which is blessed against their entry... but which also is hellishly trapped bwahahaha)   The other group...   They instead continue a fight against a dude they really should not have approached the way they did... Basically, they beligerantly attacked the second in command of Tengen the Ronin's camp and just straight up picked a fight and killed the dude and six of his closest confidants. So Tengen... getting notified via a flag system they have via a tower chain surrounding the town... seeing there was trouble... takes fifty dudes on horseback in splintmail with scimitars and compound shortbows to run down the dudes... Soon learns killed his second got killed and takes it super personally. Their arcane archer, Hopkins, lobs an arrow at Tengen... Tengen catches it, shoots it back and nearly kills Hopkins in one shot. Next he rides up, and the half-Orkz Taterskin hucks a dart and hits Tengen in the eye! Hopkins gets back up, tries to shoot another shot, but Tengen catches it again and lobs it back at their ride (a mammoth belonging to Mr. Grumblefudder, father of the not-yet-born Tumble Grumblefudder!).   Tengen is well and truly pissed... But Mr. Grumblefudder has a few aces in the hole... a magical item I created that effectively creates acorn grenades out of seeds from a Foralwood tree. (They're thrown weapons that automatically hit and apply 10d10 damage in a 25 foot radius to all objects, creatures, structures, etc., providing no saving throw (those with the reflexes can attempt a DC 30 for half). This is considered psychic and force damage. They are exceedingly rare to the point that few halflings have ever seen one and most actively live lives tending these trees as part of their core culture. Anyway... Tangent...) Tengen looks on in horror as this seed explodes 30 of his riders when Mr. Grumblefudder throws it at them! Tengen was just out of range (was too close to the mammoth).   Tengen gets out a diamond arrow that he specially crafted to paralyze his foes, notches it, shoots the mammoth through the neck and the mammoth falls to its knees, knocking everyone off. Grumblefudder throws down with the other magic item I created off the foralwood tree... A single use random teleportation that essentially functions like travel via plants to a location determined via 3 d100's that set coordinates on a map for the location (x,y,z) they appear on the world map.   Where they erupt after shunting through the world-tree in this case landed them in the middle of Cantan (Venikah)! That was the town that Thurgil Riftkill Started off in if you recall... They saw it being built by the fledgling commander "Dactitia Eos II" who was a member of the Venikahan royal family. He lowered a shotgun at them to shoot because they appeared out of nowhere and before anything could be said, Mr. Grumblefudder yells, "NOPE!" and jumps them again via the world roots, burning one more of his 3/week item lmao... They appear on the polar opposite side of the planet in front of a second world tree that is hundreds of miles high and which also grows amid a massive ocean, burning... surrounded by isles, desserts with frozen mountains at their centers... and a jungle... They hear chittering in the jungle and they yell to jump again... They do, and boop. Swear to god... roll the exact coordinates to land right smack back in the middle of the throne room where your city councilmen are working... So they talk with Rob's character "Lucky" (complete with brooklyn accent Bernie and all lmao) and now are trying to figure out their next move...


Sun 18th December 2022 9:00

Test Session

Test


Humanity's paths had become finite and its histories fashioned into chains of cause and effect -- they are both doomed by and catalysts of their world's fate. And yet for the intelligent races that live in the shadows, which humans fear and call "monster" or "beast", there seems to be nothing but choices ahead. And while the world will begin this tale at peace, the conditions for war loom heavily upon global and local powers alike. None but the most reclusive would entertain the notion that avoiding bloodshed between nations was possible.   The tale starts toward the end of Thrae's Third Age, and will follow the exploits of numerous adventuring parties operating (primarily) out of western Sunterlandria. Occurring twenty years after numerous major regime changes had occurred in this region, the area is also energized by the ascension of a demigod seeking to destabilize humanity's Gods Council. While the region at the core of the contest had long been chalked up as borderline uninhabitable and useless desert, various intelligent races had pooled their resources and with great effort forged resilient societies where none thought it possible. Despite their glorious seat of power, it is humanity's base need to eat that will put them in conflict with these races. Suffering from horrid droughts that bled the farmland of the world dry, the rush to control the trade routes to the eternally reliable larders of Fatikah were enough to drive the Venikahan Empire to war.

This story is told by