Having survived a magical beatdown, avaricious giant lobsters, and the mightiest of deluges, our intrepid adventurers attempt to make sense of what lies hidden at the bottom of the now-flooded temple complex, and how it might help them stop the evil cultists from bringing about demon-a-geddon...
The IlnCrasi capital city of OrlNadr is like something out of a Tolkien fever dream, silver towers stretching almost literally into the clouds and crowded streets filled with piercing Elfin eyes. What would the cultists want or need in such a place?
Act 2, Chapter 1 - Our intrepid adventurers have left the last of the four abandoned temples behind them, and begin their long trek south along The River towards the sprawling port city of Corsical. Bent on warning the targets of the great cultish conspiracy of the impending threat, they mean to make their way by sea to the Grey Elvish kingdom of Iln'Crasi. But what is the nature of the threat? Why do the cultists have two lists on noteworthies who are of such interest to them?
The party, fresh from surviving the ambush of their wereboar (former) friends, head off back towards the river with an eye towards traveling to Corsical. Conveniently, the last ruin at Salatru is along the way...
After a fierce battle, and In possession of what they hope is one of the Hearts of the temple's Guardians, our battered and burnt party retreats back to the Entrance Hall of the ruin to heal, rest, and regroup. They really, really hope the Salamander doesn't say 'oh, good, you got the EASY one...'
The second invisible stalker vanquished, the party (specifically the overly-brave priest) is beset by a demonic monster looking to eviscerate them. Knowing the DM far too well to assume it is the solo threat it appears, they rush into combat while trying to keep their eye on their backs...
Having slain the kobolds camped atop Deflim Ruins, and dabbling briefly in the mysteries to be found on the surface, our heroes bravely traipse into the dark and dank recesses beneath the ground looking for treasure, answers, and adventure!
Finally seeing light at the end of the demon-filled, betrayal-laden nightmare inside the library-which-isn't-really, the party tries to claw their way past their captors and into the light...