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Session 2 Report

General Summary

Brain (Grell) is the size of 3-4 human brains smashed together. No eyes, curved beak, tentacles with barbed tips. Hovering making slight clicking noise when Rys attempts contact. Shar fires an arrow at it without provocation. It attacks. We work together to kill it. We are pretty awesome. Rys collects Grell slime (possible paralysis agent in it?). Shar cuts it open and then collects barbed section of tentacle. Ifrea collects a bit of the beak as a medallion. Rys can’t determine source of poison. We hear noises but unthreatening and from a ways away. Ifrea resets the trap outside our Grell room and we take a short rest. Meet Greck and Smol (cobalts, obviously). Shitari told them we killed the “float-squish” and showed proof and they agree to take us to Trex. Trex said they used to live in foothills area but a Yeti took over. Trex now wants to make a deal for shelter and we worked out that his Cobalts could mine in exchange for staying there. We will bring townspeople back to negotiate terms at 10am tomorrow. (or 11 with food) (Trex collects fungi and if we can find some in town it will make him very happy) Wants us to bring back bread, cheese, and SLICED meat. And maybe wine? Trex advises there is something special on the other side of the bucket lift/passage. We carefully cross the chasm. Ifrea sees fossilized skull with large eye sockets no nose four holes where you would expect teeth. Vaguely humanoid. Finds large crystal shard inside when he shatters the skull. (Ifrea collects Psi crystal - glows purple and grants telepathy while attuned to it 60ft range shines bright light in 10ft radius and dim light another 10)   We make our way back to town as the sunsets and return to the docks and head to the Eastside Inn. Asking to meet with the council. Marta says it’s difficult to gather them. Advises dealing directly with the speaker is smartest as he is the final law regardless of disagreements with town’s militia. Need to find potions. Caravan called Torgs travels between towns and would provide things like potions. May be around within a week. 15 minutes later the speaker enters. We will meet first thing tomorrow with the speaker and representatives to go back to the mine for negotiations. Oarus leads us outside. Over the lake an aurora flies over with something leading it. Points: That is Auril the frostmaiden who keeps us in this frozen wasteland. (taking long rest)

Campaign
Tales of the Frosty Five
Protagonists
Report Date
24 Aug 2023
Primary Location
Termalaine

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