After the revelation that their world is slowly crumbling due to its separation from the elemental realms, they have resolved to light the rest of the Watchtowers themselves. Divrog appeared, and entreated with the heroes to return to their previous quest, and to seal away the remaining keys to the watchtowers, but they refused under the logic that they may yet be able to prevent Divraan from bringing complete destruction to the world, by searching out a long-forgotten magic, which could seal Divraan in the realms beyond the Material Plane. Divrog has doubts that the party can manage such a feat, but has offered them a chance to prove that they have what it takes to save the world, and so, a challenger approaches...
Our heroes take to the sea to head toward Thiolor and the village of Prox. What awaits them on the high seas?
Our heroes leave home once more to head towards The Scorched Expanse and the Tower of the Flame!
Suldur's crew has escaped with Nishio in tow! Our heroes chase him back to Timber's Bend to face off with the captor, but this time, the Duke and his men are ready. How will our heroes fare against a prepared enemy?
With Nishio kidnapped by the Tax Collector's men, our heroes are off on a wilds chase to find those responsible!
Our heroes race to the top of the Elemental Watchtower of Air to stop the ritual threatening to tear a hole between the planes, but the opponent that awaits them may not be what they seem...
Our heroes now know just where the artifact stolen from the Aetheria Arcane Acadamy has been taken, but it's a dangerous trip to the top of Enigma tower. How will they proceed?
Our heroes have made it to Ceford, and found Bruz, alive and well!. Now, they have to figure out what to do about him, and find their way to Thr Rush.
The party faces off against the drake that plagues Greenbrook, but how will they fare? Will they survive long enough to make their trip south?
Our heroes head south toward the port city of Ceford, but something unexpected awaits them there...
The heroes teleport in chase of the Valthuevan duom and find themselves among a group of researchers studying the tower.
Our heroes move to make a pre-emptive strike against the cult of Chelau before they can make good on their threat!
The group plans to head north, but there's an issue. The port the group needs to land in has been overtaken by an army of the undead! How will the party proceed?
Our heroes have escaped Timer's Bend, and are finally on the road to the capital, but something is amiss...
Our heroes travel into the town of Timber's Bend to resupply before moving on to the capital. What could possibly go wrong?
Our newly minted adventurers travel into the Lionswood on their way to Timber's Bend after their encounter with the bandits. How will they fare as they face the true wilds for the first time?
Our Heroes learn of the destiny they now must face, and with teary goodbyes from their families, set out on the true beginning of their adventure.
Our intrepid heroes venture with their mentor into a secret passage hidden in the condemned temple of Halane. What secrets will they reveal?
A freak storm hits the town of Galtar, causing landslides and flash flooding. Can our heroes keep their families safe as the mountain above the village falls around them?