It is election night in Porth Badd. Tensions run high as the Ambassadors of the High Council of Lateras desperately try to swing the election in favor of the Porth Badden Merchant's Party. The party works as aids, security, and advisors for the ambassadors, and death, subterfuge, and betrayal walk in their shadows. At the worst possible time, whispers of a mole in the ranks of the High Council threaten to ruin their plot. Can the party keep the powder keg from exploding? Can the party survive the night?