Following a somewhat anticlimactic encounter with a still unidentified man of the deep jungle, the party now keeps him restrained and their journey halted if only temporarily. The members of the Golden Ocelot stand idle following the battle, surrounded by the ambient sounds of the wet forest and the inner machinations of their own thoughts as they continue to process and piece together the newly revealed information from the day's journey. The mecca to Scale's Edge continues.
Last night, the party was reunited with Cyan and Ysera, engaging in combat with several bounty hunters in the streets of Zrul, two of which remain sitting in the dungeon's of Celtash's inn. The party, awakened fragmented, is treated to a brisk morning in the capital city of Roa. The members recall their goals of both returning to Rezendell and finding help for the tormented Kuromatsu who lay awake all of the night, restless.
Combat breaks out in the streets of Roa upon the arrival of dusk. The party finds itself boxed in by two unknown threats with great danger still lurking elsewhere under the guise of thick night. However, hope for survival isn't yet lost as reinforcements begin to unexpectedly pour in.
The party wakes up and peers outside the windows of their residence. A warm breeze wafting the salty smell of the ocean meanders across the faces of the Golden Ocelot's members, accompanied by a view of colorful ribbons strewn across the streets and buildings of Rezendell's capital. Although they're tasked with traveling to Zrul, many of the party's members have their own agendas to follow.
A small mushroom cloud pierces the atmosphere as the members of the Golden Ocelot commit domestic terrorism in Scoria. Shrapnel and splintered wood from the destruction of the small house rain across the city streets, and a thick cloud of dust and black powder radiates from the epicenter of the explosion. Among the debris, the party spots the burning body of Hestia soaring across the sky of now billowing smoke.
Laying lifeless on the now blood-stained floor of the sewer are the nameless elf assassin and Hunter Elio. Vickar regains consciousness and lays eyes upon the damaged and gore-stricken corridor, looking at his battered comrades and slain ally.
Following a deadly encounter with a mysterious elf assassin, the party finds rest in the palace of Queen Baernera Faraday. Vickar groggily opens his eyes to find himself firmly seated in the same chair of laminated pine wood that he fell fast asleep on the night before. He glances off to his peripheries, seeing Chaz and Queen Baernera fast asleep in their infirmary beds, but then glances down to find a thickly weaved hemp sack placed upon his lap. He unties the coarse string holding it closed as Abel and Hestia make their way into the infirmary. As the three of them acknowledge one another, Vickar reaches in and pulls out the contents of the bag.
The pitter and patter of rain can be heard from above as cold droplets of water strike the roof of Hunter Elio's hideout. As the ambient noise of precipitation outside begins to swell, Hunter Elio's dumping of the lore of Lady Victoria finally comes to a halt after several hours. The party collectively sighs a tired breath of relief and remembers its objective of recruiting the powerful dwarven military of Reinland to the fight against "Lifegiver" and his army.
The bodies of Apollo and Ember lay still upon the elevated platform. Still beneath the city of Cthulhia, the party picks itself back up after defeating a number of ambushing mind flayers in the hot, humid dungeon. The next order of business is to help the unconscious survivors and begin finding a way back to the surface.
A strange gurgling sound emanates from the corner of Sir Apollo’s Chambers. Kuromastu awakes from his sleep and sees the shadows of two dubious figures standing over Apollo’s bed. The two figures perceive the awakened samurai, and shift their attention to the sleeping group at the distal end of the room. A scream from the kenku alerts the members of the party, adrenaline jolting each of them out of their low-rising cots. In a still dark room in the middle of the night, the 6 protagonists look upon two tall, tentacle-faced figures adorned with black metal armor across the room, all with belligerent looks in their eyes moments before life-or-death combat is set to begin.
After an intense night of events, the party wakes up the next morning to the cool, dewy breeze of Rezendell wafting through the windows of The Naughty Dog. However, this momentary tranquility is set to be interrupted by a dark series of events shrouded in anxious mystery.
Seemingly stuck in the city of Cloudtown, the party is escorted by the seasoned Yeldan Ashriver and his guards into a room upon the highest floor of Fort Tragoldor -- the central governmental stronghold of Nubilum. As they walk through the thick, mahogany doors of the center room, they are met with a near blinding light from within.
In spite of the early, nearly universal praise of Renascitur on the continent of Mendacium, others soon began to adhere to the various other religions of the world, whether they be minor cultist faiths of the teachings of major Gods and Goddesses like Eris or Cthulhu. While fighting was initially uncommon, further division intensified as many did not view Renascitur as having the same omnipotence as what was initially claimed. Thus, 507 years after the birth of Mendacium came the first truly horrific war – a religious war. It first began with the genocide of the followers of Renascitur by the hands of the many disciples of Khonsu in what is now Caeruleum of Mesentarium. The slaughter began with the senseless killing of those brandishing symbolism of Renascitur during nightfall, but the killing eventually spilled over into broad daylight. While these people were certainly evil in their own right, the teachings of Khonsu preach that the strongest will always rise to the top and are the ones who have power over the weak to treat them in whichever way they see fit. In this regard, this fighting wasn’t just based on religious prejudice, but was propagated by an entire ideology. The government of Mesentarium along with the followers of Renascitur waged war against the disciples of Khonsu. The fighting spread across the entire continent and tens of thousands died. 64 years of fighting later, in the year 573, a pact was signed which ended the war and honored the great losses felt by Renascitur’s followers who emerged bloody and victorious from the lasting conflict. The pact forced all followers of Khonsu to move out of their homes and travel north, where they settled and founded what is now Frater Bonus. This war was known as the Rebellion Against the Silver Moon. Although this war represented a dispute between two religions, it grew far beyond that. Many other countries used this as an excuse to expand their territories and exert their influence in other areas. Thus, although some countries have their borders divided based on religion, most countries are separated based on other factors like race, ideology, and how aggressive they could conquer territory. These factors zoned the borders of Mendacium’s modern lands, including that of Frater Bonus, which has become a country notorious for its incredibly high demographic of criminals, low-lifes, and followers of Khonsu.
The party finds itself on the other end of a gargantuan portal facing a beautiful city and an even prettier sun rising over the backdrop of a blue sea. The city of Tribus is bustling with people, and the group soon joins the crowd in search of a wizard named Uxitidesh. However, the path forward is a tumultuous one, and the party anxiously takes their first step into what is untrodden ground for some, and an uncomfortably familiar land for others.
Following the travesty of witnessing all of Georgia become mindless undead beings, the party cautiously follows Uriqen Junglequiver and his legion of horseback rogues to Rezendell where they seek safety. Now the party must decide their next course of action.
The land was nothing more than ashen Earth, scorched far beyond the topsoil bed. However, from this barren landscape suddenly came mosses and grasses, then sprouting weeds from the black soil. Eventually, flowers soon sprouted from the dirt and trees germinated into sprawling forests that recoated the land in life. Soon enough, various creatures joined the land from as microscopic as the bacteria that inhabit the ground to the enormous giants which guard the greatest mountains. The world’s creatures began to grow and populate the continent of Mendacium. Such miracles were attributed to the almighty power of the Kind and Charitable God Renascitur. Ancient texts credit the birth of the land to Renascitur’s divine craftsmanship. While the great mountains of Uulur Krabek may have been sculpted by the hands of the Goddess Terra, it was Renascitur who commanded her to do so in his vision. While Nobanion may have crafted the flesh of every of the world’s beasts, Renascitur spoke their designs into reality. Thus, based on these old manuscripts, all of Mendacium began to worship Renascitur as the “One True Lord.” However, as Renascitur’s influence has faded over the years, conflict has grown long and painful. While some countries live in peace and prosperity, others are locked in a seemingly endless cycle of war. The year is 791 and despite the brutality of modern belligerency between differing countries, the overall state of the entire continent as a whole will quickly worsen into a completely novel type of evil if someone doesn’t step in.