Session 3: Into the goblin caves
General Summary
After taking a little detour to avoid some bears the party finally arrive at the goblin camp. In front of the camp there is a ditch and they could see some boards on the other side of the ditch. This is when they remember to look for some vegetation that is out of place to find the old tunnels. With several members knowledgeable about nature it isn't hard for them to find an entrance to a tunnel. Walking towards the tunnel Artyom leading the charge falls prey to a trap the goblins set. it was no more than a setback and he continues, now checking for traps. they enter the tunnel and move forward. Where they encounter another trap, this time it hurts a little more. They decide to move forward carefully and quietly, which fails as they are not as quiet as they had hoped. As they move forward and turn around the next corner they are ambushed by 6 goblins. But with scary precision they decimate 4 of the goblins fairly quickly. The last 2 Goblins go for a hit and hide tactic and start to move away. The party follows them and kill another goblin. The last goblin now starts running trough another room. Where, as the party soon learns, 4 stables with 3 Worgs are. The worgs now join the fight. And after a long fight where 4 party members had fallen unconscious the last two party members kill the last enemy. The party exhausted and low on health decide to lock themselves in the stables and take some time to recover.
Rewards Granted
6 Goblins defeated 50 x 6 = 300 exp 3 Worgs defeated 100 x 3 = 300 exp Learned to check for traps = a life lesson forever useful. 600 xp total = 100 xp per party member.