Remove these ads. Join the Worldbuilders Guild

The mortal God

A Dungeons & Dragons 3.5 game In the world of Korun
| Looking for Players
Maps

Maps

  • Berem
    Small fishing village. Fading away due to the drying of the lake.
  • Devia
  • Naradea
    The last elf city. Surviving thanks to the waterfalls energy that the elves have distributed trough the city to preserve the forest that supports them.
  • Redwall
    Dwarf City - Build on the side of the mountain
  • Feyrlun
    Smallest city of the river trade route. Small permanent population but they know how to throw a great feast. Famous for the many seasonal events
  • Pitax
    Largest gnome city. Famous for all things gnomes are famous for. Home of the Magicians Guild
  • Hochoch
    A city by the river
  • Korun World
    Large scale description of the world. Only major cities and landmarks
  • Fallcrest
    Last stop before the sea. The people here are exceptional tinkers. Best workshops in the whole Korum. They reshape a lot of product while it moves towards the end of the trade route.
  • Port of Keel
    Only city of the southern continent. Very industrial Character
  • Rognal
  • Luania
    Front view from the main gate. Obelist fountain and Great Temple can be seen in the far end.
  • City of Lanterns
    A city in the far continent. Famous for the glass works and the lanterns that light the hole city.
  • Travaar
  • Diyun
    Initially build on one central island in the center of the fiord, now it expands every 20 years or so as the river falls back
  • Kamantou
    The mystical City in Isle Magnon. Scholars and Magicians have fled here to Protect themselves
  • Quodeth
    Surviving only tanks to the trade route that follows the river.
  • Whitehill
    Build right above the cliff that leads to the Ilse Kirin Lake. It was one of the richest cities of the old world. Still does good but the percentage of poor people increases.
  • Theogonia
    Was one of the most sacred cities of the old world. Said to be where Lord Baelon's blood fell while he was building the wold and there those hills emerged.
LIVE

Session 1: The earthquake that causes trubles

In the quiet and peaceful night a humming shrieks through the desert. As the ground begins to shake a portion of sand starts being sucked from the inside. As more sand fall more and more into the hole that is created howls are heard from around and the wind suddenly gets wilder. After a few minutes the disruption lies down and from the hole a faint purple light shines and twinkles for a while. In the other side of the desert an old man jumps from his sleep. For a moment his wide opened eyes shine with a bright light that illuminates the hole room. After a few seconds the light turns out and the old man kneels breathless in front of his bed. Under his breath a few quiet words come out of his mouth. "The candle is out."


Sessions Archive

3rd Nov 2018

A Thief Among Us: One Shot

You have all been invited to a magnificent feast of Count Du Morne. Some of you as a reward for your exceptional performance in various tasks, other are expected to be a nice addition to the entertainment of the evening. The evening goes by and wine and conversation are keeping the mood up when suddenly one of the servers runs in the room ignoring the guests straight to Count Du Morne. With his breath out of his chest he announces "Forgive my lord but in the exhibition room.... The Blue Viper is missing". Immediately the Castle enters lock down. Nobody will leave until the famous and legendarily expensive jewel is retrieved.



Read the Report
The heroes must follow a series of ritualistic steps and travel the journey Lord Baelon's took when creating the wold. Each step persists of a symbolic element of the utopian configuration of the world.   A series of earthquakes cause a window to repeat the first step and from that the wold starts evolving as the players interfere with the ritual more and more. Evil god and rival of Lord Baelon, Volco and his subordinates will eventually realize this and try to stop them. As the plot shapes itself the obstacles wil become harder and the players will need the help of old allies and Lord Baelon himself to carry on with the ritual. As they continue their fates will become entangled with the continuation of the ritual as fate works in mysterious ways.

This story is told by