Episode 20: Smoke Gets in Your Eyes Report
General Summary
The Enemy Within: Enemy in Shadows Episode 20 - “Smoke Gets in Your Eyes” 8/29/2020 Post-Game Notes Day 75 - Festag, 27 Erntezeit, 2512 IC Berebeli arrives in Weissbruck and clears lock in the early evening. Prior to docking, PC’s ask one another to share his star sign.
- Beau: Grungni’s Baldric, The Sign of Martial Pursuits
- God: Wymund the Anchorite, The Sign of Enduring
- Kris: The Limner’s Line, The Sign of Precision
- Karl: Mummit the Fool, The Sign of Instinct
- According to Josef, this place serves an excellent home-brewed stout (hence the establishment’s name) as well as rotating ales from Eilhart!
- Karl, Kris, and Beau enter the alley behind the Inn to watch for the stocky fellow; Godabert enters through the front with Josef, Gilda, and Wolmar.
- No sign of the lurker, but God does get a nod from the travelers they ran into in Schlafbild -- Gustav and his Morrite companion, Binroy.
- Crew enjoys a meal of roasted squirrel and then after-dinner drinks with Gustav & Binroy. Gustav, after examining God’s magic bow, opens up and expresses relief that he now “knows what side” they’re on. He invites them up to his room to continue drinking and chatting…
- Gustav explains that they have a mutual friend in Christophe the Grey, and he knows about the Crew’s journey to the Five Sisters to retrieve one of the cards.
- Gustav and Binroy are a team of some sort, and their mission is the eradication of undead and necromancy. Just as Christophe works to keep tabs on magic-users whose thirst for power could endanger the Empire, Gustav works to purge the land of magic-users that attempt to wield the dhar, thereby betraying the trust that citizens have placed on wizards and sorcerers.
- Known each other for a long time, and have worked together in the past to deal with rogue wizards.
- Christophe and Sir Pierre met with Gustav in Altdorf after an incident involving a vampire in Ubersreik.
- Gustav consulted on the undead, but he also relayed information regarding the murder of Magister Adolphus and the search for cards comprising the Deck of Many Things.
- He gave Christophe a tip that sent the Grey wizard to Grissenwald (where he recovered the Greased Goat card) and, later, through correspondence, gave Christophe the tip about Doktor Hollseher’s card.
- While Binroy was working a case at the Great Hospice north of Altdorf (his station when he was suddenly drafted by a local Priest of Morr to tend to murdered travelers outside the Seven Spokes), he heard about a recently departed resident by the name of Von Plotzkanal, the engineer who designed the Horological Tower in Kemperbad (Karl: “Yeah, of course -- who doesn’t know about that tower?”)
- Apparently the engineer spent his last days obsessing over a deck of cards, dealing himself hands over and over again and muttering to himself.
- When Gustav and Binroy return to Altdorf after this current mission, Binroy will follow up and try to learn more about the deck’s present whereabouts.
- Gustav tells the Crew to meet him/leave messages at Mezzo’s in Altdorf.
- If the Crew wants to help investigate, they would both welcome the assistance. The local Morrite priest, Erwin Trauer, should be grateful as well.
- Two whitish (bluish to Godabert) vials from the Sisters cave: Esmeralda’s Calming Nectar. Said to help cleanse and calm the soul. Gustav offers 10GC for them off the bat, knowing that the Crew would be better off keeping them.
- Greenish vials and powders from Ernst’s case: non-magical. Pharmacological? But the hidden compartment in which they were secured, red suede, is intriguing. Gustav can’t place it, but he says he’s going to ask around. Discreetly.
- Bag of silver arrowheads: silbur verhexten, or “witch silver.” Add’l damage to undead, but you’ll need a good fletcher first. Gustav offers them 3GC for the bag; Crew accepts.
- Silver necklace: very powerful old Elven magic, but Gustav can’t place the enchantment or the activation. Recommends a loremaster in Bogenhafen who operates an establishment called The Vermillion Pawn. Be forewarned: he’s not cheap.
- Crew sets a watch schedule, with Karl taking first shift. Beau decides to sleep al fresco on the stern deck.
- Close to 1:00 AM, Karl notices some movement along the docks. Beau’s spider-senses wake him up. A glint of metal in the moonlight, and a crossbow bolt sings through the night and slams into Karl’s shoulder. The stocky menace charges the barge, along with four thugs, two of whom seem to be carrying pots of flaming oil.
- Beau rallies the folks sleeping below and charges to attack the thugs at the back of the boat.
- While two of the thugs keep Beau occupied, two others douse parts of the deck and cabin walls with flaming oil, and the crossbow dude jumps to the prow to finish off Karl (while cursing the name of “Kastor Lieberung”).
- Beau batters his foes and is soon assisted by Kris; God arrows one of the arsonists through a cabin window.
- Despite some well-timed defensive parries, Crossbow Dude is killing Karl! After a particularly vicious bone-cracking blow, he sheathes his sword and draws a dagger while fire and smoke build up behind him.
- One of the thugs, who had been injured by God, stumbles into the flaming part of the deck behind Crossbow Dude, distracting the killer long enough for Karl to crawl away.
- Josef, Gilda, and Wolmar are topside: Wolmar points out more would-be arsonists approaching from the dock and starts cutting the barge loose. Josef is working really hard to sober up. Gilda rushes over to Karl to tend to his wounds.
- Crossbow Dude pushes back against his clumsy thug, tossing the guy into the river. Two other thugs wind up in the river either as a result of the battle or willingly.
- Beau smashes the shit out of the fourth thug and, despite trying to pull his blow, her back snaps clean as her body crashes against an iron grommet. Death is instantaneous.
- Obscured by flame and smoke, Kris leaps through the fire and attacks Crossbow Dude before he has a chance to finish off Karl, taking the grizzled vet completely by surprise. Kris slides Saif through his opponent’s gut and, seconds later, with blood pouring out of his stomach and mouth, life leaves Crossbow Dude’s eyes. It’s quite dramatic.
- A search of the body reveals that Dude’s name must be Adolphus Kuftsos and, “in accordance with his plan,” his quarry, one Kastor Lieberung (identified by a sketch that looks just like Karl), the magister impedimentae of some secret society, would be traveling the Middenheim-Altdorf Road.
Rewards Granted
XP:
- 20 points for befriending Gustav Weil, master wizard of the Amethyst Order
- 25 points for surviving the attack on the Berebeli
- 30 points for a swell session
- Godabert: 75
- Beau: 75
- Karl: 75
- Kris: 75
- 3 GC from Gustav Weil for the bag of silbur verhexten arrowheads
- Heavy crossbow and 20 bolts from Kuftsos
- Three sets of manacles and keys from Kuftsos
Character(s) interacted with
Locations scouted and new NPC’s engaged: Weissbruck, The Black Gold Inn Weissbruck, the docks
- Adolphus Kuftsos, bounty hunter (?) - deceased