A Dungeons & Dragons 5e game
In the world of Faerun Age of Worms
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Maps
Maps
Forgotten Realms
Supporting Cast
Lady Alicia Rose Dupree
Poised and savvy, Lady Dupree's bon vivant manner is a thin veil over her gritted determination to lead. Some may question her motives and timing, but she gets results.
- Housed the party when they arrived in Winterhaven
- Helped Quagim get trade routes started in town.
- Rose to lead the town when Lord Padraig was cursed.
Auric Halfast
Brawny, but not the birghtest, Auric is the fighter and de facto 'leader' of the Friendly Five. His good temper and good will are equally unbreakable. He will often leap to action for what he believes is right.
Ekaym Smallcask
A short fellow in his late 30s, Ekaym always sports fine, well maintained clothing and frequently has a lute near at hand.
He sponsored TTT in the Great Games at the Arena of Blood as a front to find his sister, Lahaka.
he was later kidnapped by the Ebon Triad and used as leverage in an ultimately futile attempt by Argent to force TTT to kill Ilthane for them.
Ellywick
Fearless and bombastic, Ellywick embodies the endless vivacity of the wild and its terrible wrath when threatened.
She is a druid in the F Five
Elminster
Also known as the "Sage of Shadowdale" and the "Old Mage", is one of the most famous and powerful wizards in all of Faerûn, as well as a fair fighter and thief.[
Elphra Adurie
A sly smile and dissecting gaze mark Elphra as an elf that knows how to get what she wants. Her unique world view is not amoral, per se, but revolves heavily around her own best interests.
Originally encountered along the Tasselway where she was using vulnerable villagers as bait for some good ol' fashioned highway robbery. She's gotten a little better since then.
She is the rogue of the Fearsome Five.
Ergion Valesworn
A paladin corrupted by demons, Ergion is bonded to burgundy hide. He was healed physically, but speaks little. His downward, quavering gaze is testament to the internal horrors that he still battles.
Lord Ernest Padraig
Former ruler of Winterhaven. Rugged and fearless, Lord Padraig spent decades warring in the shadow of the Dragonspine Mountains. The hardships of recent years have left Padraig scarred in many ways. He is content to enjoy his days with his family on a farm outside town, form which he can keep a weather eye and firm hand on Winterhaven, even in retirement.
Estrellion Aman
A geomancer of great renown. Estrellion enjoys the finer things, but not the snobby things. He is content to be among the people, on the streets, many of which he may have had a hand in making. His signature artifact is the Shield Coin, an object that appears like a normal coin until activated, at which point it becomes a sturdy buckler.
- Hired the adventurers that would go on to form Triple T.
- Aided in the rebuilding of Suzail and Winterhaven following attacks there
- Helped craft the foundation of Triple T headquarters.
- Created the Displaced Doorknob to access the Misplaced Manor
- Arranged for passage and patronage for the Great Games of the Blood Arena
- With Valthrun, directed the party to seek the aid of Elminster.
Flycatcher
A shadow-warping spider-like beast that skittered and stuttered through the halls of Icosiol's Tomb. Believed itself to be the guardian of the tomb. Kidnapped Marcella to compel the party to recover the lost key to the inner tomb.
Fretain Adalione
An inquisitive wizard apprentice whose curiousity nearly got him killed. Estrellion hired the PCs to find Fretain when the lad went missing in Winterhaven while supposedly studying with Valthrun.
Kelemvor
Fair yet cold, Kelemvor is the god of death and the dead—the most recent deity to hold this position, following in the footsteps of Jergal, Myrkul, and Cyric. Unlike these other deities, whose rule as gods of the dead made the afterlife an uncertain and fearful thing, Kelemvor views death as a natural part of life and should not be feared as long as it is understood. As a result of his deep respect for life and death, he holds the undead in the uttermost contempt.
Loris Raknian
Loris was a tall, heavily muscled man is his early 50s. His short grizzled hair, strong jaw, and small grey eyes echoed the resolute determination of a man obsessed with retaining his vigor.
After becoming a death knight in the Blood Arena, he was killed by Bak Marivoldi in Winterhaven.
Mattock Ironhaft
A faithful cleric of Moradin, Mattock was first encountered trying to single-handedly defend the dream-starved villagers of Arrowmark. He is the voice of reason and mercy in the F Five
Pelissaria B'esailee
Emotionally detached elven wizard that sought to be the one people write about one day. Fought in the wilds of Winterhaven and aided the attack on Ominak. Fell victim to an ailment in the weeks after the battle/ Was last seen traveling to Highmoon for healing.
Shag Solomon
A dapper fellow, Shag struggles to be seen as more than the beast he appears to be.
Stephen
A traveling circus performer desperately searching for a friend, Stephen joined Bak and Quagim on the road to Winterhaven, but soon found less dangerous friends in Wrafton's Inn. Last seen among the troubadours in Suzail before the signing of the Inner Sea Trade Compact.
Thair Coalstriker
Softspoken and unyielding, this dwarven smith proves his mettle and metal throughout the myriad troubles that befall Winterhaven.
V'juss
The lieutenant of the Knights of Morov. V'juss is quiet and observant, rarely speaking above a whisper.
King Yarin Frostmantle
The monarch of Damra is said to be cunning and cruel with a temper that flares unexpectedly. It is said that he is currently obsessed with his Great Work, a massive monument to Bane.