Session 1: Character Introductions Report

General Summary

Introductions:

  In the stillness of absolute darkness, Amber felt the cool, damp air brushing against her cheeks—the familiar scent of moss and earth mingling in the confined space. Her keen senses, honed through years of traversing the dense forests of Lorewaeld, warned her of the unsettling quietude surrounding her. As she slowly regained consciousness, she instinctively reached for her bow, fingers grazing the comforting curve of the weapon. Uncertainty hung heavy in the air, but her elven instincts and years spent navigating the woodlands granted her a keen edge in unfamiliar terrains.
  Awakening in complete darkness, Quena's first sensation was the comforting touch of damp soil against her weathered palms. Her connection with nature stirred within her—a familiar embrace even amidst the foreboding blackness. Though separated from the lush, sunlit groves of her gnome community, the pulse of the earth beneath her whispered secrets of life and growth. The absence of light couldn't shroud the warmth she felt from the roots intertwined with her existence, urging her to find her way back to the natural order.   n the void of darkness, Vylphira felt an unusual calmness settle upon her, a stark contrast to the tumultuous trials she had faced as a servant of the goddess of rebirth. Despite the uncertainty gripping her heart, the gentle whispers of the divine echoed softly within, guiding her even in this unfamiliar, lightless realm. Her faith in the cycle of life and renewal served as an unyielding beacon, a source of resilience as she awoke to the unknown. The absence of sight didn't diminish the radiant aura of hope she carried within her, a beacon yearning to illuminate the obscured path ahead.   Trapped within the chaotic embrace of a rift between realms, Denestra felt the ethereal tendrils of time and space weaving around her, a tempestuous dance that defied comprehension. The air crackled with a discordant energy, the surge of otherworldly forces threatening to tear her essence asunder. The memories of her celestial ancestry clashed with the raw fury pulsating within her barbaric spirit. Amidst the disorienting maelstrom, Denestra struggled to grasp a semblance of stability, her innate strength and determination the only tether anchoring her amidst the turbulent void. As she navigated this rift, the sensation of being both nowhere and everywhere simultaneously haunted her existence, an enigma awaiting resolution.   Starting in different rooms they must make their way to each other.
Amber The room she starts in is cold and damp, a darkness to it that she hasn't felt in her life. The walls are made of stone, heavy and cool to the touch. Because of the darkness everything is some shade of black and white. In the room she notes various debris on the ground, pieces of stone have falled as the room was whethered by time. There is a wardrobe settled in the northern quadrant of the room. Shabby and clearly weathered by the ravages of time. She looks within and finds little of use, but does pocket a torch, and a length of rope. She continues down the hallway, in the only direction she can see to go.

Vylphira She awakens in a room that is dark, not wet, but more moist than most would consider comfortable. As she surveys her surroundings she notices a bed, that has clearly been present in this room for a long time, but also has been recently used. In addition she notes that there is a small gathering of twigs and greenery, something quite out of place for a setting clearly underground. Though she can't see color she does see that the vegetation is freshly picked. The branches are still wet and sticky with sap, though she doesn't recognize the plant it comes from. she continues down the hallway, finding a turning point towards the north and seeing some light ahead of her.

Quena Quena awakens in an equally barren room, only her room boasts no furniture. There are small burrow holes in the ground but she pays them no mind, though they look to be from some sort of animal or insect instead of a consequence of the passage of time. she finds nothing of interest in the room and instead heads towards the central hallway.

Vylphira sees something down the hallway, a shillouette in the distance, She doesn't know if it is a friend or a foe as she carefully stumbles through the dark. The figure waves to her. While it doesn't seem an aggressive gesture, she doesn't take any chances as she cautiously approaches.

She finds amber, a fair looking elf who stands at least as tall as she. They exhange stories briefly, and it seems as they both have mysteriously awoken here with no memory of how they came to be in this place. They agree it is probably smart to stick together, and head east down a hallway.

Quena is scared and apprehensive as she is approached from the west, she backs up as the two women approach her. She sees them as they walk through the hallway. As they meet she quickly decides they are not a threat and calls them friends. The three of them continue back into the room that Quena awoke in. Amber and Vylphira are understandably annoyed that Quena did not share that this is the direction she came from as the trio heads north.

The first dillema

The faint glow of a sigil beckoned with an otherworldly allure, its intricate patterns etched into the cold stone floor. Four spots, yet only three seemed ready to accept a hero's presence. As the party stood before this mystic emblem, its gentle radiance whispered of a secret waiting to unfold. The sigil's design hinted at a necessity for unity, a synchrony of purpose among the adventurers. Each space seemed tailored for a specific individual, their essence aligning with the arcane markings, yet the fourth spot remained a tantalizing enigma—a void yearning to be filled by an absent hero. A puzzle of cosmic design lay before them, urging the party to contemplate their next move, their destinies entwined within the confines of this mystical symbol.

The party looks at the sigil increduously, they spend some time investigating the sigil and seeing what they notice and what they know about it. The text that it is written in is unfamilar to them, beyond the visible magic that courses through the sigil, they do not notice anything else. They also notice that the area of the sigil that remains void of magic appears to be removed from it's source of magic, as if the person that it was meant to find is cut off completely from their current plane of existence

Amber Quickly decides that if they are meant to stand on an area of the sigil, stand they will. She stands on the western square sigil, and notably nothing happens or changes. Intrigued if not slightly confused, Vyphira stands on the southern square of the sigil. As both feet plant themselves she finds that she is unable to move. A golden light intensifies around her as the sigil burns more brightly in her presence.

Quena decides to find her own spot, Stepping into the open spot to the east, she too finds that she is unable to move, a green aura surrounds her as the sigil burns even brighter in her presence.

Amber, noting that there was only one spot remaining moves to the norther sigil, a bright orange warmth surrounds her as she finds herself unable to move. The three of our heros are stuck, suspended in time waiting for what is to happen next.

Denestra is freed

Trapped within the unfathomable rift, Denestra's senses reeled as she felt the fabric of reality shudder around her. A surge of cosmic energy pulsed through her essence, a chaotic symphony that threatened to consume her entirely. In that disorienting moment, she glimpsed a fleeting connection—a distant echo that tugged at her fallen celestial heritage. Suddenly, she felt an irresistible force pull at her being, wrenching her from the timeless void. Light exploded before her, and the violent rift tore open, casting her into a blinding brilliance. As she emerged, the disorienting chaos of the rift gave way to the sight of three figures, their forms silhouetted against the sigil's radiant glow.

Amber's keen elven eyes widened as the sigil beneath her feet shimmered with an intensified luminescence. The glow intensified with an abrupt violence, eliciting gasps from Vylphira and Quena, who stood in their respective spots. As the brightness peaked, a thunderous resonance echoed through the chamber, drawing their attention to the fourth vacant spot. Before their astonished gazes, the void erupted in a blaze of blinding light, revealing the silhouette of a figure hurtling forth, crashing onto the sigil with a resounding impact. Denestra emerged from the chaotic rift, a testament to the overwhelming power that surged through the sigil, as if destiny itself had called for her presence.

  The convergence of energies at the sigil's activation brought Denestra forth from the rift, uniting the four heroes in a moment that seemed divinely ordained.

Danestra Confused and disoriented after her trip through time and space. She looked upon her three unwitting saviors and then at the sigil on the ground. The empty spot calling to her, and she wanting to part in answering it. There was no other way through it though, she had to place her feet on the sigil, it was the only way through to the exit, as the three doors to the south, east, and west had sealed themeslves shut behind her.

As she stepped onto the sigil the other members of her unwilling party, and she an equally unwilling participant, arose from their temporary stasis. Something new though was evident to them. The sigil itself had revealed it's purpose. Each member of the party was a part of the unending circle of life.

To the south, Vylphira, a cleric of Linde, represented the ideals and manifestation of birth and awakening. To the east, Quena, a practiced druid uncorrupted by greed and strife represented the uninhibited growth of the world. To the north, Amber reckless and unafraid represented the act of living and the livlihood of the animals, forests, and world at large. and to the west, the last slot, Denestra stood, the final piece, suspended in time for millenia, the harbringer of death and destruction.

Panic and dismay overwhelm Denestra, she draws her weapons at her newfound companions, but Vylphira, an expert in healing, calming, and foremost diplomacy, is able to calm her down. An unspoken goal emerges, escape the underground prison they have found themselves in.

After the briefest introduction, Denestra swiftly heads north, focused on escape, and intent on leaving and finding her way anywhere but here. The rest of the women also head fowards, Vyphira stopping briefly to look at her surroundings. She notes a dimly illuminated word in elvish, "north" but nothing else of note. Thinking that the direction was clear they all head north.

New Discoveries

Quena enters the room directly to their north, she notes that there is little of interest to be seen. Again it is a cold and damp room, covered in a thick layer of dust around the room there are a variety of desks, tables, and chairs. Some arranged to look like coference areas, others are work stations. It appears to be a command center of some sort, though abandoned easily for centuries. There is however in the corner a desk that has disturbed dust on it, a handprint as if someone had reached for something but was quickly pulled away.

Amber investigates the other side of the room, she finds a delicate tile made of layered shale and gently removes it from a small cubby hole found in the floor. It is an ornate box of dark colored wood, rich, sturdy, and heavy she can make out some metallic filigree. In the dark there is no way to tell if it is silver or gold. (though the DM did tell them it was gold). She doesn't see a keyhole on it or any way to open it.

Quena joins her and looks at it as well. She notices a "key hole" but it is not like one she has ever seen before. It is unable to be lockpicked, and in fact doesn't appear to have any way to open it with a physical lock. Amber decides that she should shake the box, and she hears something that sounds like glass rattle around inside. She stops herself before it breaks and decides to put it into her bag for safekeeping.

Meanwhile, Denestra makes her way to a large, heavy, sturdy door in the northern quadrant of the room. She checks to see if it is locked, and it is. She decides to try and force the handle, after all what is the worst thing that can happen with practicing brute strength on a sturdy door. Underneath her hand, the centuries old door handle sheers off, uncovering the locking mechanism. The Barbarian attempts to shove the sharp end of her greatax into the locking mechanism to unlock it but finds that it simply gets stuck.

Vyphira hears the commotion, and comes to speak to denestra. Gingerly and carefully she removes the ax from the locking mechanism and quietly convinces Denestra to wait until they were all ready to move on together, after all if anything was down here, it was surely smarter to face it as a group.

Quena finally shares with the group that she saw a handprint on the desk in the corner, but thought nothing of it. as they move towards the desk, Vylphira notices that there is the outline of note after amber tells her she saw something, or an ancient piece of paper. She picks it up and gently blows on it. Although she is proficient in a variety of different languages she cannot make out any of the words on the paper. Amber and Quena are equally as stumped. Quena calls to Denestra, asking if she could take a look at it.

Denestra recognizes the language, abyssal. She thinks to herself, Why in any time or place would a note be written in abyssal, especially in a mortal realm. While she is only able to make out chunks of the text through the weathering of time and large areas still covered by dust, she does note just enough to see that it is about a weapon, hidden in the complex. It says that the blood of a celestial can undo the security of the weapon. Unaware of the box, or anything that has happened with the members of her party they ask her to translate it. She responds telling them simply "It is about a weapon". She leaves out the part where her blood may be the key to open or arm it. None of her party members notice any deception.

Vylphira takes the note and gently and acerfully finds a place to keep it safe. When they are in the light of day they may be able to make out more of the text.

Amber moves to the door, deciding it is time to move on, she sucessfully picks the lock on the door. now it is unlocked, but without a handle how are they going to open it? Amber puts her hand in and attempts to turn the mechanism as if she were the door handle. as she turns it the tension builds up and eventually it is to difficult for her to keep her hands in position, the handle snaps back to center slamming her finger in the mechanism and breaking it.

Vylphira, being a cleric is able to heal her finger, and as they are deciding how to open the door, Denestra runs full force into it leading with her shoulder. She doesn't hit it quite hard enough for it to fly open, but the frame cracks and splinters from the impact. Frustrated, and ready to leave, she hits with her greatax. The ax sticks into the door, a heavy thump and she has to pry it out. Again she hits the door, and the axe gleans off of the door. Finally on her third hit she strikes the door at the handle and the frame gives way. Not the most traditional way to open a door, but effective.

A battle

The adventurers stepped into the first chamber of the dungeon, their arrival unsettling the unsuspecting kobolds within. Confusion flickered across the scaly faces of the creatures as they glanced around, bewildered by the sudden appearance of these intruders. The room, devoid of any visible entrance beyond the one the party had emerged from, left the kobolds visibly perplexed, their chittering tongues faltering in disbelief.

Rewards Granted

Amber:

  • Investigation into a wardrobe found a torch and a length of rope
  • Found an ornate box with a lock that was not recognizes
  • Valphyria:
  • Found a note written in Abyssal
  • Missions/Quests Completed

    Release Denestra from the Void

    Campaign
    Araviad Campaign
    Protagonists

    Oberon Bibleoflare

    None Human (Noble)
    Wizard 2
    10 / 10 HP
    STR
    8
    DEX
    16
    CON
    11
    INT
    18
    WIS
    15
    CHA
    12

    Amber

    Chaotic Neutral Wood Elf (Outlander)
    Ranger 1
    10 / 10 HP
    STR
    12
    DEX
    20
    CON
    11
    INT
    12
    WIS
    15
    CHA
    10

    Vylphira Bellemere

    Lawful Neutral Half-Elf (Acolyte)
    Cleric 1
    12 / 12 HP
    STR
    11
    DEX
    15
    CON
    18
    INT
    14
    WIS
    19
    CHA
    13
    Report Date
    11 Dec 2023

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