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The Blood of Estarra

A FATE Accelerated game In the world of Dragon Crest, The Realms of Urth
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Maps

Maps

  • The Valelands of Dupree
    Stub for the Valelands
Supporting Cast
The Margrave of the Valelands is also known as Novakel or New Kel to those of Koth, for the Elders may have taken a piece of those ancient kingdoms of the southern riverlands of Koth and moved them to the Cradle of Dragons as a gift. Even the indigenous peoples may have stepped out of the wilds of the Province of Waelan. Dwarven cities dominated the mountains of the Red and Green Wings giving way to settlements in the Labyrinth Hills. Elfin communities were woven into the great Wychwold even as hidesmyn and kin settlements dominated the shores of the Lance and Gulf. Fae could be found in droves with many portals available to them. It was a dream reborn.   The Green Fires were hard on the people of the Vales. A tribe of Vulki torn through the lands from west to east, leaving nary a settlement unburnt. From the Thanerage to the Greywind and back again did their pack hunt the land bloody until they were met on the Lowesse in the second sack of Ardell. There did the fury of the Valelands fight the heroes who laid the Wolf Lord low. When the Vulki Thane Ki’Hiid fell, the orcs and their allies laid scattered and broken. Then did Rhaeve Greeneye, become the Curadh of the Bianòir Ulvari. Now where there were two great wolves, only one remains and the bones of Neihu’ola remain hollow.   Meren’s Belt, the marvel of Koth engineering spanning nearly the whole of the Gulf of Estarra, ran through the ktholes of the Wings of Haelos, cutting the great wold and making way for travel and trade that does not depend on the good graces of the mighty Occaryn the Sixgilled of Bryn’Var.   Fae of the Dark Realms have emerged from the Labyrinth Hills and begun to challenge the Ring of Rowans and peoples of the Valelands. Could it be that the key to Spiral Stones has been taken by another? Once a portal to the underhills of Cynffonaur in Gwlad yr Drygioni, the Realm of Mischief, what has become of its power?   Ancient horrors that once dwelled deep under the Wings and the Three Queens have begun to surface. Have the Eyes of Tal’shal’loth turned their frightful gaze to the land between?   Great winds howl across the skies, dancing through the Wings. For the first time in many lifetimes, the power of Wind grows unchecked. Perhaps one of the Skyshears has been unleashed.   Awful dreams plague those who slumber under the boughs of the mystic forest and malignant spirits stalk the unwary who linger too long. The balance of the Valelands has shifted! An ancient wood that once stood strong, has begun to fall.   The magic of this once great power wanes each passing day. Is it too late to save it?   Adventurers seeking mystic power or urthly riches have begun to encroach on the Wychwold as its natural defenses wane. Some seek the ancient ruins of a kingdom that some believe stretched across the western part of the Colony. Some seek to make deals with the Fae of the Wychwold. Some seek the rarer natural treasures of the Wold.   So prosperous are the mines under the Wings and the Labyrinth Hills that the Imperial Guild of Miners build their demesne of Drakesmaw in city of Ardell. Expansion of the mines brings great riches as well as many dangers. With the added dangers recently, the guild’s forces are stretched thin and rumor has it that they have reached out to the Heart for Envoys to assist in negotiations with less hostile forces under the urth.   So important are the notches of Meren’s Belt across the Wings and the trade through the mighty Lance that the Imperial Guild of Merchants has granted the Farmont Consortium added responsibilities to bolster the main guild endeavors here. One thing that is in short supply is iron and caravans with the ore have been raided often enough to raise prices and Wing Runners are taking advantage!   The beasts of the Wychwold go unchecked and even the Venators of the Imperial Guild of Foresters are ill equipped to deal with the threats calling in aid from the Imperial Guild of Mages.   Rumors abound that the Captain of the Valelands Brigade has not been seen in over a month while three Lieutenants argue over command.   With the rise of Governess Syreena Wingblade, the three Landsgraves of the Vale vie for the coveted title of Margrave, vacant since the Green Fires as then Governor Anton Constantine refused to appoint a replacement. There are those in the Vale that would like a say and have taken to the streets and the trees. Some say that one of the Landsgraves has invoked the Right of Vengeance against one of her opponents to thin the field before the Governess can decide.

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