Session 0: Introduction and Character Building Report
General Summary
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Do you play to win? - Good play isn’t a win/lose kind of thing
Player characters are: expected to work together; but major conflicts might erupt but you’ll patch them up given some time
The GM’s role is: The GM preps a set of events – linear or branching; players run their characters through these events. The GM gives hints to provide direction. AND/OR The GM preps a map with NPCs and/or monsters. The players have their characters travel anywhere they can reach on the map, according to their own goals.
The players’ roles are: to fling their characters into tough situations and make hard, sometimes, unwise choices
Doing the smartest thing for your character’s survival sometimes isn’t as important as other choices
The GM’s role to the rules is: follow them, come what may. (including following house rules) - with some flexibility
After many sessions of play, during one session, a player decides to have her character side with an enemy. This is: something the player and the GM should have set up ahead of time. AND only going to last until the other player characters find out and do something about it.
A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that: is important and will be displayed on a map or grid, perhaps using miniature figures. WITH A SMIDGE OF: isn’t really that important other than it makes for an interesting scene- pretty much anyone can come up with details.
In order to really have fun with this game, the rulebook is something that: everyone at least should know the genre the game pulls from AND: Only one person needs to really know the rules and it can be explained in 10 minutes or less to everyone else.
This game runs best when the players take time to create characters that are: given strong motivations and an immediate problem or crisis.
Lines and Veils
LINES:
Racism
Explicit sex
Sexual assault
VEILS:
Eyeballs
Gore
Harm to animals
Harm to children
Rats
Spiders
Sex between PCs (player characters)
Homophobia
Fantasy racism
Cancer
Genocide
Self-harm
Pregnancy, miscarriage, or abortion
Torture
Remember, anyone can say "pause" at any time to stop play for an out of character discussion.