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Icewind Dale. Rime of the Frostmaiden

A Dungeons & Dragons 5e game In the world of Forgotten Realms
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Maps

Maps

  • Sword Coast
    The Forgotten Realms on Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that stretch from Luskan in the north to Calimport in the south, passing through Neverwinter, Waterdeep, Baldur’s Gate, and other ports along the way.
  • Icewind Dale
    Icewind Dale was an arctic tundra located in the Frozenfar region of the North, known for being the northernmost explored region in all of Faerûn. It earned its name from the harsh winds and icy storms that destroyed buildings and scoured the landscape.   The dale was a harsh, near-uninhabitable land that regularly plunged below freezing temperatures,and received little sunlight, particularly during the severe winter months. It was home to only the most hardened of frontiersmen, pioneers, and barbarians. Beyond the sporadic dots of civilization dwelled terrifying beasts and deadly monsters of the North.
Supporting Cast
  • Grandolpha Muzgardt
    Worked with the heroes to overthrough Xardorok Sunblight. Has not intention of going to war with Ten Towns. [url:https://www.dndbeyond.com/monsters/1123092-grandolpha-muzgardt]Stat Block[/url]
  • Kapanuk Talltree Thuunlakalaga
    Heroes rescued 'Tall Tree' from Sunblight Fortress. He will welcome them to his clan anytime. [url:https://www.dndbeyond.com/sources/idrotf/places-of-interest-continued/#WyrmdoomCrag]Wyrmdoom Crag[/url] [url: https://www.dndbeyond.com/monsters/1123090-goliath-warrior]State Block[/url]
  • Vellynne Harpell
    Vellynne Harpell (mage) is a member of the prestigious Harpell family, based in the town of Longsaddle. Since arriving in Icewind Dale, Vellynne has secured the services of six Icewind kobolds that act as her valets and guides. Two of them were killed by a Melf’s acid arrow spell (cast by Vellynne’s rival, Nass Lantomir), but Vellynne animated their corpses, turning them into zombies. [url:https://www.dndbeyond.com/monsters/1123131-vellynne-harpell] Stat Block[/url]

Scheduled Sessions

Thu 25th August 2022 5:00

Chardalyn Dragon Attack on Ten Towns

Chapter 4

Xardorok Sunblight’s merciless construct slices through Ten-Towns with its radiant beam.

Ten-Towns won’t survive the attack of Xardorok’s dragon without the characters’ intervention. This chapter describes the dragon’s attacks on Ten-Towns and what the characters can do to minimize the destruction and save as many Ten-Towners as possible.


North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.   Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.   The people of Icewind Dale know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive.   Not all creatures are discouraged by what has transpired north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten-Towns in the process. Already, he has taken advantage of Auril’s magic and raised a fortress amid the dark shadows of the mountains. From here, his underlings strike out across the tundra in search of chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns.   Despite Auril’s blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing rumors of a lost city buried under the Reghed Glacier—a fragment of the long-gone Empire of Netheril, whose wizards wielded magic that terrified the gods. Netherese magic has a way of attracting power-hungry wizards, as members of the Arcane Brotherhood often are. The cities of Netheril floated among the clouds, making them almost impervious to assault for centuries. Then, nearly two thousand years ago, this floating city crashed during the fall of the empire, and no one has found or explored it since. It is, arguably, Icewind Dale’s greatest secret—a necropolis of Netherese wizards and the magic they left behind. What survived the crash is anyone’s guess, but we’re about to find out!

This story is told by

The Protagonists

Lini

Northern Slayer