C2 Session 15: Bee Safe Report
General Summary
14th of Anarire 1545 Continued
The fight is long and difficult, but it ends with the slaying of the Captain and a blood burst. It hits Margaret first before rolling through Ana, Brin, Lilli Hadwisa and Jamal. The group quickly discusses what happened and how they need to try and get information out of the dead Captain and the one unconscious sailor they have left. They search the body and find a coin and gem pouch, a feather, a tiny feather, and a bag of beans. There is a piece of paper with Ana's full name and title with a description and a bounty for her. Coin in exchange for her alive from Captain Evie Shark-Bait. Jamal is resting after the blood burst while Brin and Margaret go out to the main space to help the gnolls clean up while Ana stays to talk to the body alone of the Captain. Brin and Margaret see the cook following Ubek around until Brin asks Ubek to go be with Ana, which upsets the cook who heads back to the kitchen. When they're gone, Brin speaks with the inn owner. Margaret and Ubek stand watch over the door outside while Ana casts her spell.Brin is put to work cleaning up broken glass and such. He does this without complaint, but does take a moment to find the sailor he knocked out and tie him to a chair in a dead end hallway. When he's done cleaning, he watches over the man, waiting for him to wake up.
Ana casts her spell. The eyes of the head spring open and it gasps as it draws breath and looks over at Ana. She looks over the bounty slip again, insulted at the low reward of only 10,000 gold. She sits down next to the corpse to question it. She learns:
- Captain Evie Shark-bait is a Captain in the Southern Waters. A small and upcoming mover and shaker.
- An unknown amount of people are trying to claim Ana's bounty.
- He is unsure who Shark-Bat was trying to gain favour with, with this bounty
- They tracked Ana by asking about blue half elves in port and followed the rumours.
- He doesn't know why Shark-Bait put out a bounty, he just wanted to get paid.
Brin waits, somewhat patiently until noon while watching his captive sleep. He gets Jamal to watch over him while Brin gets some lunch. Then goes back to watching him. By 2:30pm he comes round but is clearly pretending to still be asleep. Brin tries to get him to reveal himself with fake threats of letting the cook eat him, but the man doesn't react. Brin changes tactics telling the man he needs to step up and he should be grateful he wasn't killed today as they let him live. Brin questioned him about why they were here. He learns:
- They were following a lead and you have to follow every lead.
- The Captain got the job from the Isle of Ghosts.
- He doesn't know much, he's a rigging rat.
At 2:30pm Margaret gets up to order some late lunch and relax. She sees Brin escort their captive out before he comes over to sit with her. They have a brief chat before Brin goes to his room for a nap and Margaret spends her afternoon crafting. As she works the finer details are starting to look real good. Might need some and paper to do the final smoothing.
At 6pm, the party comes together for dinner. Margaret asks the group if anyone has any sanding paper, but lacking any, Ana offers to go out into the village to look for some. They'll stay here til morning before heading off to Gnarlwood. Brin tells them about what he did with the Captive. When the girls head out while Brin spends some time with Jamal.
Margaret and Ana find a General Store called Ground and Cabinet that is still open. The walkway leading up to it is embedded with glass that makes the path sparkle on the way through. The general store is a timber framed and sprawling single storey building, with a green tile roof and a smooth stone floor. It contains cobwebs in the corners and a full suit of armor holding some specialty items. There is a female Gnoll restocking shelves. She has red fur with brown face paint in a stripe pattern across her face, she wears a tight fitting tan shirt and pants. She is missing an eye and her face is severely scarred. Her one remaining eye shines amber. Margaret gets her sandpaper and some instruction on how to use the different grits. Ana buys a pretty dress. They head back to the inn to find only Jamal in the main space at 7:45pm. They stay with Jamal while they work on their own projects.
With the girls gone, Brin spends some time talking with Jamal and asking how he keeps busy when they sleep. Jamal tells him about his journal that he is using to compile information about the Red Kings in case Jamal is suddenly unable to assist the group. Critical things the group should know:
- Is that they could impact the groups guild since they are in most levels of government if the group tips their hand too early of being against them. They could cancel the guild's approval to operate.
- Some are direct rulers. Jamal doesn't have the names of them all. The Mage that runs Shoufal is one of them. The Sultan that runs Aftane City is one of them.
- Jamal sees the mask business as a way to empower the temple of Neira in Shoufal to become the dominate religion again which would take away power in the city from the Red Kings.
15th of Anarire 1545
At midnight, Margaret finishes her work and Jamal retired to his room to get some rest for a few hours. She heads outside, leaving Ana to her work to go and watch the moon for a bit until bed. At 2pm Ana finishes her scribing and both she and Margaret head to bed. Margaret briefly takes the time to attach the finished cresent moon made of the wood blessed by Erik to her current staff.When Ana goes to bed she prays to Xeldarix. She feels something has changed within her and would like to consult her patron on it. She is pulled into a dream. When she arrives there is a sense of impatience in the jungle. The birds seem on edge and Xeldarix is practically pacing when you appear. She makes an effort to still and calm herself, but it's clear her mind is elsewhere. Uqaviel is nearby, offering unhelpful comments as Xeldarix tries to deflect questions about her and her domain's current state of mind. Ana explains what has happened with her blood and that she thinks she saw the Moon goddess. Xeldarix questions her on this and she expands that her bloodline hasn't changed derivation but has grown stronger, and a silvery silhouette was sitting with Jamal as he slept but disappeared as soon as Ana saw her. The moon doesn't have angels, or so Xeldarix believes. As Xeldarix explains the path of an Ershleigh, Ana panics thinking that she's going to turn into a shark. Instead she pleads to be Xeldarixn's champion on Cerilia. Xeldarix hesitates as this would put a target on Ana's back. Xeldarix has a lot of old enemies that can't get her now, but would go after her champions. At least her parents were adapt at dealing with these problems and were prepared for it. She asks if Ana is ready for such danger, which Ana reassures her that she is. Xeldarix compromises and says that maybe Ana could start as a Junior Champion in Training and work up to becoming a full champion. Ana says she wants to influence her blood power to be shaped by the divine element within Ana instead of being more creature centric. With that dealt with, Xeldarix asks about Ana's adventures since her last visit. Ana tells Xeldarix about taking a trip on the ship run by slavers, what they found out about the isle of ghosts, the drider tailor and her amazing dresses, how the slaver has hostages so they can’t do anything, there’s a town that’s mostly gnolls, and a pirate crew came and tried to kidnap her but she killed everyone who came into her room and on and on and on. And they have a good map of the region and they’re heading toward the part of the forest which should have a tomb belonging to someone who came from Tephu. Xeldarix asks more about the slaves and the Isle of Ghosts, and about the Sea Elf Captain's predicament. Ana reassures her that they told Lily about it, so it should be dealt with soon. Xeldarix informs her that Lily and her Father's friends are busy. They're okay, but a lot is going on right now. Xeldarix gently reminds Ana that by messaging Lily to try and get them to deal with this problem, she is still relying on her father and mother with their friends when Ana is trying not to rely on them at all. She hints a stealth mission might be the perfect mission for a Junior Champion. Ana wakes up, she sees that her ritual book has changed to say "Junior Champion - In Training".
Brin is up first at 5:30am. He stretches, gets up, checks on horses, orders a breakfast and waits for the others. At 7am Ana and Margaret to get up to pack up and get ready to leave. The innkeeper has put together some bread and cheese for the group for their travels at cost. They leave at 8am. As they travel Margaret shows off the attachment to her staff. The group also realises they forgot to identify the items from the Captain as they question what the attachment might allow the staff to do now. By 11am they reach Gnarlwood. Luna locates the local tavern for the party and the stable for the loan horses. A male wood elf is running the stables. Everyone is given 40 gold for the horses. Brin notices this is different from the information they were given that would be returned to them at Falakdur. When Brin questions the elf they explains that it changes per region and roads. Taking this main road to Djafra is 10 gold while in Black Spears Tribe areas but cheaper in Djafra itself. If you're going through the centre of the Black Spear Tribe region it's 30 gold. The likely hood of a horse being lost is very high. By the time they settle this it is 11:30am. The elf doesn't know about any local tombs, though he warns the person who would know the group wouldn't want to ask. The ghoul also looks for places like this and would know of some of them, but no one wants to ever meet him. The group looks for something to eat. Ana asks Ubek about the Cook and he discusses how he rather liked the cook. Brin doesn't like this and explains that the Cook is wrong. Ubek isn't disturbed by this or how the Cook fought and the subject is dropped. They head into the Drunken Rose tavern. The tavern is a wooden cabin, with a brown shingled roof and shiny hardwood floors. It contains large persian rugs on the floor and a small stage for performers. There is a male gnoll behind the bar. The gnoll shares the menu.
- Fruit Hash with Nutmeg and Leek and a Glass of Whiskey (5 sp)
- Cheese Burger with Potatoes and a Glass of Wine (5 sp)
- Oxen Casserole and a Glass of Vodka (4 sp)
At 7pm, the party finishes their short rest. Brin takes the lead to inspect doors as they went through some of the doors. They find a large drain, more coffins, a large mirror and finally the chest Ana wanted. The drain confused Brin and Margaret is sure that is a trap to drown them. Margaret goes to look at the mirror. It has a word at the top. It says "Repent". Any wrong that Margaret has done in her life, even a slight wrong like making someone feel bad about something, plays before her in the mirror. It's exaggerated and dramatized. Margaret cannot look away. She sees herself hurting someone and whispers to herself that she didn't mean it as Brin comes over to see what Margaret is doing. He catches sight of the mirror over Margaret's shoulder. Brin briefly sees a time when he was at his worst behaviour wise when he hurt someone else in some way. Brin sees a time when he left someone which ended up leading to losing them. Brin isn't as drawn into what he sees and can look away but Margaret can't seem to. Brin tells Ana, Jamal and Ubek about the mirror and warns them not to look at it. Brin tries to grab Margaret to force her away from the mirror. He takes her to the bench near the chest that Ana is looking over. Ana, Ubek and Brin discuss having Ubek cover up the mirror since he can't see. Margaret takes advanatge of Brin being distracted to run back to the mirror. He ends up giving up on helping Margaret. Ana has an idea to try and dispel the magic on Margaret and gets Ubek to help her. It works. She and Brin feel hollow and overwhelmed with guilt. Ubek covers the mirror. Ubek takes Margaret back to the skull room to rest. Ana stays and identifies the mirror.
Witch's Mirror This mirror reflect things of the viewer that the witch has set for them to see. It is set to mistakes of the past currently. They come in pairs and can be used to travel between them with the Witch's permission.Ana speaks to mirror, asking if Cora is listening or watching currently. It turns out that she is. She was on her way when she realised they lit the candles, but stopped when they seemed to sort the situation out for themselves. Ana asks if they are safe to rest here and tells her about what they did to the knights. Cora reassures them that they are safe unless they try and hide in the chest. Though she does give permission for Ana to raid the chest to take things from it. She appreciates Ana's politeness. Cora passes two vials to Ana through the mirror with yellow liquid in them for Margaret and Brin. Brin doesn't trust the vial and instead lets Margaret drink hers first. It's a sweet taste with a tart after taste and it burns as it goes down like alcohol. Margaret's hollow feeling and guilt fades as memories of the good she has done in her life come rushing back to her. Brin asks Margaret if she's okay and when she confirms she is, he drinks his own and gets the same results. Margaret sets up camp and identify some of the items they have while Brin and Ana go back to the chest. They find the chest is not trapped but also can't be moved. They open it to see they can't see what is inside like a bag of holding. Ana thinks of gold as she puts her hand in and pulls out a large coin bag. This continues as she tests the following thoughts:
- Gems x1 = Large Yellow Gem
- Map x1 = Nothing
- Scrolls x1 = 1 scroll
- Enchanted staff x1 = 1 staff
Erik's Boon Uncommon While holding this staff, you can use an action to cast the spell Goodberry once a day. The staff can also be used as a magic quarterstaff.Ana explains what the chest is to Margaret and she suggests that they try multiple attempts with the same thoughts in case there are multiples. Ana and Brin count the coins from the chest and from the Captain. The Captain had 191 and the bag from the chest had 300. Brin estimates the gemstones were worth 50 gold each, so a total of 300 gold. Margaret's identification finds that they have:
- Magical bag of Beans
- Feather Token - Fan
- Scroll of inflict wounds
- Staff of Adornment
- Gold x1 = Nothing
- Gems x1 = Nothing
- Platinum x1 = Nothing
- Scrolls x1 = Nothing
- Staff x2 = 1 staff
- Ring x2 = 1 ring
- Cloaks x11 = 10 cloaks
- Swords x11 = 10 longswords (9 of which are put back)
- Bones x1 = 1 bone
Brin and Jamal pull out bones. Brin tries for "body" and does get a couple corpses. He suspects the witch put them there but Jamal reasons that they were warned not to physically hide in the box. If you do so and no one is there to pull you out, how do you get out? It turns out to be a total of three bodies with corpses and bones. Brin notices the skull has an actual eye in it. They discuss how to move all the bones, and resolve to use the cloaks Ana pulled out. Brin takes the skull with the eye to go and get this and talk to the girls.
The girls identify the ring and staff as a Ring of Water Walking and a Staff of Birdcalls. While waiting, Ana ritually casts Detect Magic again. Margaret puts up an alarm where she intends to summon her hut. Afterwards Brin comes into the room to update the girls on the body situation and shows them the skull with the eye in it. With her detect magic spell up, Ana can see it is magical and has the Divination school of magic up. Ana hands over a cloak to Brin so he and Jamal can move the bodies. Jamal and Brin take care of the bodies while Margaret identifies the eye as Ersatz Eye. Afterwards Margaret summons a disk to help Jamal get the bodies up the rope. She helps the boys dig a hole and bury the bodies. By 9:30pm they are finished with this. Ana goes around with Detect Magic while they do this to ensure there is nothing else magical down here. When all this is done, Margaret summons her hut and takes first watch as the others get some sleep.
During Margaret's watch, Luna spies movement as Cora comes from the hallway with the black candles. Margaret tells her the password to not set off the alarm so she may approach without waking everyone up. They have a brief chat. She has come to take stock if anything needed repairs. Adventurer's tend to leave destruction in their path. Margaret asks about the skull and learns a giant named Fredrik had rudely squished her flowers about 100 years ago, so she squished him. They continue a bit of small talk before Cora leaves. She reminds Margaret she is here if they need magical assistance with anything.
16th of Anarire 1545
At 6am the party gets up. Margaret conjures some Goodberries for the group. They head up the rope and continue to head West in their search for the correct tomb. In the next area that they spend 2 hours searching they find a stream teeming with life. Ana notices they have teeth as Margaret splashes water on her face. Ana warns her of this. Brin drops in some food in the water. The fish go rabid for it and one of the fish accidently eat one of the other fish. At 10am the party comes to a glade, they see strange constructs that sell of sulfur trying to dig into the ground while little pseudodragons are trying to stop them. Recognising the dragon creatures for what they are, Ana convinces the party to help them. Margaret calls out to the constructs to try and get them to stop what they are doing. The constructs use their drills to attack the party and release steam, which kills some of the pseudodragons in the area. In the end the constructs explodes like the fiends they are, and only five of the pseudodragons survive. Meanwhile the party is rather badly hurt by the constructs. Ubek doesn't feel good and was knocked down several times in the battle. They communicate in a very limited way that they had eggs hidden in the log. The party checks and they seemed to have survived the battle. The group stays here for a short rest. The party asks the dragons about if there are any tombs nearby. They do know of one lot of ruins nearby to the West. The dragons give the party a jar of maybe honey and a coin pouch before they leave. At 1pm, the party finds the ruins in question. Most of the building walls have been destroyed so the brickwork only comes up about a foot off the ground. However, there is a doorway going down into the side of a hill. There is faint traces of druidic writing here. They head down the stairs and investigate a pool of water in the centre of the first room. Brin notices the odd colour to the water just before it moves to attack them. They quickly defeat the water. They continue to explore. Doors from this room lead to an intersection with gates to left and right but an open hallway moving forward. The one to right is open, but the one to the left is locked. There is a lever to the left past the bars. Ana tries to Telekinetically pull the lever but it fights her and Margaret has more success. They explore to the left and find an iron chest. They look for traps and unlock it. Inside they find:- A shield
- A Massive Fan
- A small feather
- A rod
- Two scrolls
- A horn
- A Tankard
- Sentinel Shield
- Wind Fan
- Feather Token - Swan Boat
- Rod of Immovability
- Scroll of Non Detection
- Scroll of Eldritch Blast
- Ear Horn of Hearing
- Tankard of Sobriety
Notes
Hex Crawl Process