"Blackpiel, tell 'em what they're in for..." ... When the Cin Squad return to the 18th Fleet they are met by Admiral Trask's personal droid, 4D-DR. 4D informs Lt. Bullseye he has a visitor - four of them. A gang of Mandalorian headhunters arrive on the Radiance, commandeering the Rangers for an assignment... A jump away, on the slaving planet of Mytaranor, an undergound inner-city swoop syndicate garners thousands of spectators, exchanging tens times as many credits. The Squad arrives here, invited to race (and to interfere) all to draw out a high-profile target, but when the Rangers find themselves pulled into conflicting orders they learn there's much more to the Mandalorians than meets the eye...
Outnumbered and outgunned, the Rangers find themselves stuck between the Republic, a station of criminals, and a bloodthirsty gang of Gand. When tensions rise, where do will their priorities lie... With uncovering lost truths? Protecting their home and people? Or rooting out the enemies of the Republic?
A smuggler's base bathed in electromagnetic radiation. A destroyed station on an abandoned moon. Subterfuge in the Mid Rim. A mysterious species known as the Gand holds their cards close to their chest. This is the first of many wagers of wit Cin Squad will face to root out Separatist intelligence. There's always a "blind wager" at every table.