A diverse group of adventurers have been recruited by a Half-Orc called Azud to operate a caravan. In a time where division in Centralia has never been higher, he believes that there's plenty of money to be made and good to be done by braving the dangerous roads between settled territories.
Our party of intrepid adventurers must travel to The Center, a city whose true name has been lost to the ages, replaced with a reference to it being a hub for nearly anything: commerce, education, and everything else.