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Eclipse

A Dungeons & Dragons 5e game In the world of Sindrova
17-04-2021 | Full
Supporting Cast

Scheduled Sessions

Fri 27th October 2023 18:00

Session 11:

Sat 23rd September 2023 12:00

Session 10: Journey to Magecliff IV

Since sessions 7-10 are part of the same journey, the reports for these sessions will be summarized under Sessions 7-10: Journey to Magecliff.


Sun 30th July 2023 12:00

Session 9: Journey to Magecliff III

Since sessions 7-10 are part of the same journey, the reports for these sessions will be summarized under Sessions 7-10: Journey to Magecliff.


Sun 16th April 2023 13:00

Session 8: Journey to Magecliff II

Since sessions 7-10 are part of the same journey, the reports for these sessions are summarized under Sessions 7-10: Journey to Magecliff.


Sun 19th March 2023 13:00

Session 7: Journey to Magecliff I

Having learned the truth about the amulet, the party decide to travel to Magecliff, where they hope to enlist the help of the wizards at Magecliff University. They plan to turn the hag eye against its coven and use its power to find a way to defeat them. However, the journey to Magecliff is long and arduous - even more so now that orc warbands are raiding the settlements along the road.


Fri 10th February 2023 18:30

Session 6: The Ramparts of Twenton

A wyvern, scavenging the bodies of two farmhands in the attic, attacks the party at the mill. Although the party send the beast screeching back to its lair, the mill is set aflame during the battle, forcing them to escape on horseback and ride through the night to Twenton. There, they meet with Thelonious, who tells them what he knows based on the amulet's appearance: the party face a coven of hags.


Sat 21st January 2023 13:00

Session 5: Tails and Trails

The party discover that a hunting party of orcs was dispatched shortly after they found the amulet. Urging the inhabitants of Sullet to seek refuge in Brimholt, they prepare to take on the outriders. Although they manage to make short work of them, the tactics the orcs employ seem unusual. Rather than fight to the death, the riders seem intent on retrieving the amulet, a few of them managing to escape with a decoy. Leaving Sullet behind, the party come across an abandoned windmill on their way to Twenton. It seems like perfect shelter for the night, but nothing could be further from the truth.


Sat 1st October 2022 14:00

Session 4: The Outriders

After discovering the likely source of Horlan's corruption in the forest and surviving a gruesome fight with a tree animated by a mysterious and malevolent power, the party find an emerald pendant in the tree's hollow core. Suspicious as they are, they hide the amulet and devise a plan to discover more about it while attempting to mislead their as of yet unseen enemy.


Sun 14th August 2022 14:00

Session 3: The Fetid Pool

On their way to aid in the defense of Twenton against Orcish aggression, the party return to Sullet and meet with Horlan Greenthumb. The halfling herbalist, who had been under the influence of a strange dominion spell weeks earlier, now recalls some of the circumstances of his sudden disappearance.


Sun 15th May 2022 12:00

Session 2: Return to Sullet

Returning to Brimholt, the adventuring party find their home in a tumultuous state. Refugees from the northern villages flock towards the city gates telling tales of Orcish raids, as batallions of the Imperial Legion gather from the South. One victim of an Orcish attack, a young woman named Oriana, is taken under the party's wing. The Gilded Banner and its leader Megara, already under mounting pressure from the city guard and the governor of Brimholt, are cornered into providing mercenaries to the war effort.


Fri 29th April 2022 20:00

Session 1: Old Wounds

An adventuring party from Brimholt's famed mercenary guild, the Gilded Banner, leave behind the ashes of the village of Dregmoor to to return to their home base. Although the order to return was urgent, a sinister discovery made in Dregmoor seems just as great a cause for concern.


The year is 956 AP. The southern continent of Andorim, once the domain of giants, has seen its fair share of bloodshed in recent years. Despite a decades long campaign, the Athracean Empire has not succeeded in consolidating its power over the northwestern Isles of Aemnor. Six years of tenuous peace have passed, but the embers of war with the neighboring Orcish clans still smolder. The mercenaries of the Gilded Banner, who dealt the final blow to the last Orcish insurrection by defending the free city of Brimholt, now feel a familiar unrest rising once again.

This story is told by

The Protagonists

Audacity

Infernal Tiefling (Acolyte)
Cleric (Trickery Domain) 4
29 / 29 HP
STR
12
DEX
11
CON
13
INT
13
WIS
17
CHA
16

Loreseeker Bhrôm Skovarim

Goliath (Seeker)
Paladin (Oath of Conquest) 4
43 / 43 HP
STR
18
DEX
10
CON
16
INT
15
WIS
10
CHA
16

Krotos Blazebeater

Wildspawn (Aspect of Calairn) (Entertainer)
Warlock (Pact of the Fiend) 4
35 / 35 HP
STR
15
DEX
15
CON
17
INT
7
WIS
8
CHA
20

Stûmp

Lawful neutral Half-Orc (Soldier)
Fighter (Rune Knight) 3
45 / 45 HP
STR
20
DEX
15
CON
18
INT
9
WIS
10
CHA
10

Oriana

Aasimar (Scourge) (Hermit)
Druid (Circle of Stars) 4
39 / 39 HP
STR
11
DEX
14
CON
16
INT
12
WIS
18
CHA
12