Session 2: Vampires About Report
General Summary
After the Vampire Spawn's Defeat
The battle with the vampire spawn was hard-fought, but the party emerged victorious. As the dust settled, they took stock of the chamber they found it in—dark and damp, with the stale scent of decay hanging heavy in the air. While searching the vampire’s lair, they uncovered a worn, leather-bound journal buried beneath a pile of tattered books. The journal belonged to one Arnor Meryn, a man who had traveled through Selenthe's Grove. His writings were chilling. Arnor had observed an unnatural darkness creeping into the heart of the forest, corrupting the natural balance. His final entries hinted that something foul, something shadowy, was the cause of the villagers' disappearance.
With this confirmation of the party’s suspicions—of a shadowy cult behind the abductions—they steeled their resolve and set out to track down the source. Arnor’s journal spoke of a clearing deep in the forest, where he had last sensed the growing malevolence. It was there they would find answers.
The Journey Through Selenthe’s Grove
The trek was not without its perils. Selenthe’s Grove, a place once known for its serene beauty, felt different now. The trees stood like silent sentinels, their leaves unnaturally still in the heavy, oppressive air. Even the wildlife was on edge, and we had to deal with more than one encounter with rabid beasts driven mad by the shadow’s influence.
It took several days of careful travel before we finally reached the clearing Arnor had written about. The place was desolate—an eerie stillness surrounded it. In the center of the clearing, hidden behind overgrown vines and brambles, we found a stone door. This door, ancient and weathered, led us into the depths of an underground dungeon.
Descending into the Dungeon
The entrance was just the beginning. As we ventured deeper into the underground complex, it became clear that this place had been long forgotten—until now. The walls were lined with shadowy growths, and strange whispering voices echoed through the halls, as if the shadows themselves were alive.
Our progress was not without challenge. A pack of wild animals, seemingly corrupted by the shadow, attacked us in a frenzy. After we dealt with the creatures, we encountered something far stranger—a pair of skeletons, oddly talkative for the undead. They seemed to retain fragments of their old lives, their conversations peppered with cryptic remarks about the “darkness rising.” Although they posed little threat physically, their words weighed heavily on all of us.
The Rescue
Deeper into the dungeon, we found the missing villagers. They were weak, disoriented, and frightened, held captive by yet another vampire spawn. This creature, though more powerful than the first, was no match for the party’s combined might. The battle was swift and decisive, and with the last blow, the vampire crumbled to ash. The villagers were freed at last, their relief palpable as we guided them toward the dungeon’s entrance.
But something still felt wrong. The air grew colder, and a low, menacing hum reverberated through the walls.
The Final Chamber
With the villagers on their way out, the party turned back to explore one final path that had remained blocked by powerful wards. As we entered the last chamber, the sight that greeted us was more horrifying than any of us expected. In the center of the room stood a true vampire—a tall, imposing figure clad in dark robes. He had been waiting for us. Before him, a glowing summoning circle pulsated with dark energy, faint shadows swirling around its edges.
The vampire’s voice was low and cold as he taunted us. He was mid-ritual, the final stages of an ancient summoning that would call forth a creature of pure shadow from the realm of Narthos. The air thickened with malevolent energy, and it became clear that the stakes had just risen. The fight that awaited us would determine whether Narthos’ dark influence could be kept sealed—or whether the shadow god’s corruption would begin to spread.
Our next move would have to be swift. There was no turning back now.