From the four corners of Alkara, four formidable agents are brought together by an unknown hand to deliver a mysterious parcel across borders and through wilderness. Yet forces from more than one quarter have focused their sights on the party -- or rather, what they carry -- and the question lurks, will they resist?
Era: Medieval/Renaissance/Hellenistic
Active Setting Size: Several Kingdoms
Genre: Low Fantasy, Hard "Magic"
Campaign Style: Character-based Epic
Tone: Neutral/Bright, Noble/Dark
Lethality: Medium-High
Realism/Immersion: Medium-High
Agency: Player actions may affect whole kingdoms, but not the whole world.
Combat: Medium