We met in person and played a good finale but there were just so many plot threads to take care of (main ones even, not counting side plots) and we didn't finish. However, in a strange turn of events the party made a deal with the djinn of the valley and things just came together in negotiation: Jihan and her people will handle the out of control Portal Builder science if the PCs deal with Nasralleh and the Legion; a fair deal for all...
If the party can get control of the Portal Builder operations system they will find out the truth of the valley experiment and realise what dangers Professor Nasralleh could bring if he were to get hold of its lost science. Somehow they must stop the Portal Builder legacy falling into either Nasralleh and Yochanan's hands.
Entering into the cavern behind the waterfall, the party stands on the threshold of learning the truth behind an ancient Portal Builder experiment. Professor Nasralleh wants it, the sorceror Yochanan needs it but it may well be the party's to find and control.
Nasralleh's Legion forces have completed their beach head and are ready to move but have all held, waiting for his captured Seekers to summon Yochanan forth. Nasralleh may have lost control of Zarzur and Murad but he seems to be continuing with his plan happily enough, unless the party can stop him.
Whilst the Legion sets up its beach head at the portal, the party makes its way to the waterfall, from within which the Portal Building experiment is controlled.
The party stands at a crossroads: to tackle the Legion once and for all or try to recover Portal Builder science at the City of Brass's waterfall.
The Caliban Crow needs some repairs after Zarzur's headpiece tried to take it for its own, not least of which are the stasis pods that used to house the captured Legionaries now tied up in the cargo bay. Perhaps if you're really lucky the Harir 6th will come through the Portal any minute with Nasralleh and you can leave the prisoners to their fellows... That's not another problem at all, is it...?
Zarzur's eyes open but Caliban says she's still in a coma; whatever's there is not really her. Elsewhere, in her head, the real Zarzur tries to get control of her own mindscape...
Zarzur's eyes open but Caliban says she's still in a coma; whatever's there is not really her. Elsewhere, in her head, the real Zarzur tries to get control of her own mindscape...
Yochanan's presence is slowly destroying the experiments of the Portal Builders, his attention particularly drawn to the kharauk fabrication and transport tower and to the valley waterfall...
Evening will soon turn to night in this valley of the predescessors. There are many places the party might go but how much time do they have before Professor Nasralleh finds his way back to the portal and before the sorcerer Yochanan destroys everything of value here?
With the 'Lost Boys' out in the valley forest they'll need rescued before anything else can happen...
The kharatuk monitoring station is secured and there's no sign of Nasralleh and the Legion. Time to get some answers...
The Portal Builder AI decided enough was enough and decided to clean up outside their house, forcing the party to run in the front door. Waking from stasis after a planet-bound portal jump, Murad finds a holo-image of one of the khararuk waiting for him and an exciting djinn apologising for waking him up early but she just couldn't wait any longer before heading into the Portal Builders' city.
As Zarzur turns off the power to the Portal Builder AI at the entrance to the City of Brass, the locks on its doors fall away and a planet-bound portal forms. The Legion are at bay and the rock monsters broken, leaving the way open for the party to take charge.
It was always going to come to a head with Professor Nasralleh and Khalil decided the best stance for negotiation was to throw the Orb of Ghodar...
The Great Caravan and the party have reunited outside the entrance to the City of Brass. Sending a probe through a beckoning archway, you've seen the fires on a black wall mentioned in legend: Two huge obelisks hang freely in the air within alcoves on a stark, black wall. Lights on the obelisks still shine, though flickering between white, pink and purple. Perhaps this is somehow the planet-bound portal of which Jihan has hinted?
Khalil's lightning canon certainly did the job in destroying the Legion assault ship but in doing so there's just the chance that it overloaded the whole moutain range's energy system. Still, as the lightning fades away, so has the other Portal Builder defence that causes people to forget and turn back from the City of Brass's gate. So, the Great Caravan is free to catch up with the party vanguard... and to find out what's happened to the entrance that seems to have not taken kindly to the system overload.
An archway inscribed with what could be the language of the Predecessors stands before you. Looking down on it from a plateau you can see two lights shining out from the tunnel beyond the arch. The City of Brass awaits.
Within a maze of passageways, within the mountain range hidden within the Deep Desert of Ghodar lies a doorway to the City of Brass but sounds carry on the wind letting you know the Legion are in here too, also aiming to get to it.
Having crossed the Deep Desert and repulsion an attack by the Legion, the Great Caravan has reached the location of the City of Brass: A mountain range appeared out of the sand, as if somehow hidden by the air itself but now there and waiting to be explored.
The Deep Desert can give but it can also take, always a moody creature. A day into the Great Caravan's journey someone has already attacked, trying to raise the desert against the caravan, but fortunately you are there to save it.
The Ghodar Xinghur have agreed to an alliance with the humanites of the Rimward Reach and you rest now within their Great Caravan. Their last, desparate ploy to survive the aggresssions of the Legion is a dash across the Deep Desert, whose darkness dances in its very air, and you are invited to ride with them. Between their legends and your science, finding the City of Brass should be easy enough, leaving only the matter of getting safely inside.
GM note: I have never been good at predicting what's going to happen and when, and we didn't make it into the deep desert last session. However, we did reveal some good plot about what Professor Nasralleh wants with Zarzur and Murad; more and more attention is being drawn to the City of Brass, just waiting in the deep desert...
You've met Khamzi and the Caliban Crow is returning safely down to the planet. True the Black Sparrow is still out there somewhere, as are the Legion and the Colonial Rangers, but Khamzi has revealed that something may be counting down in the City of Brass, and that the spirit of the sorcerer Yochanan is there breaking all he touches. The deep desert calls...
To be fair, the party did actually get a few days good rest. People healed up; people felt better. But still, it doesn't take long for that which should not be named to get back into your business; and now everything's happening at once: you could chase down the Black Sparrow; but you have the opportuity to speak to Khamzi tomorrow; again though, there's also that Legion destoryer bearing down on Ghodar Station, where the Caliban Crow is getting its final repairs finished - decisions, decisions...
With the Crossroads AI convinced that the party mystics are not bent on spreading the evil of the void, it accepts everyone as a friend. With some 4 Coriolis days until the Caliban Crow is repaired, and 8 until the desert tribes leave for the City of Brass, there's time to sit back and relax... or perhaps to tidy up some loose ends?
The kharatuk AI seems open and friendly enough for a good conversation... to Murad and Kerman at least. But to get to that you just need to deal with the AI's challenge: can the three party mystics, that seem to terrify the AI so much, overcome its rock-mosnter champion without breaking the AI's rules?
And so, if there wasn't already enough proof, we realise here again that the GM isn't capable of predicting how long any particular plot will take; but still, a calm and relaxing time was had by all recuperating with the Seekers and the villagers at the site of the Northern Falls. But now, how about that Xinghur Crossroads...?
The Abouelkassem science on Ghodar and within Yesheriti Diri is destroyed. Though three of the five sorcerors remain at large, their science is lost to time... Well, actually Khalil has a bunch of it in his head but that'll be fine... The City of Brass waits in the desert to be claimed for the humanites, but first a little 'any other business' to clear up: perhaps the Xinghur Crossroads; perahps just talking about all the things you've discovered.
You've escaped the Abouelkassem facility and covered their old laboratories in explosives. All you need to do now is push the button and it all goes up in smoke - but also taking out those Legionaries and Foundation scientists trying to get in the front door... And wasn't one of them holding a priceless, long-lost Al Sharaf blade?
You've planted explosive charges throughout the experimentation room, set the AI to delete itself and found the devices that will allow you to free the trapped spirits. You've even cleared the corridor outside the room of darkbound. Getting out is now the easy part, surely?
Travelling through Dark places and overcoming its children, the party reaches the depths of the Abouelkassem facility's Darkness, coming across a containment room wherein some of the Abouelkassem's research subjects remain, even after all this time. Voices on the air seem to beg Kerman to free them from their prison but the voice of the so-called guardian urges the party instead to go to the main experiment chamber. Which of the voices can be trusted?
Within the Abouelkassem science building, the party watches two darkbound flee into the darkness, a third dead at their feet. By the light created from a hole in the floor, the party can see the Abouelkassem underground laboratories. Therein, the experiments catch Khalil's eye - and perhaps more - but if the voice of the 'guardian' is to be believed then knowledge of the ancients awaits the party if they destroy the heart of facility without touching any of those experiments on the way.
The party stands on top of the Messenger building of the Abouelkassem spirit research facility looking out at the creatures of the Darkness all around them but which are seemingly cowed by thunder emenating from the Gambler building nearby. As the facility's defences seem to shut down of their own accord, giving the party free run of the place, Khalil hears a voice carried on the thunder, inviting him to "come".
Children of the Darkness roam freely through the grounds of the Abouelkassem research facility; the science inside has clearly been let loose on the world. The party has mining explosives that will easily bring down the buildings but what about the creatures and spirits already released?
"There is a stain upon our honour that you have brought to the Icons' attention; we would ask for your help cleaning it up." To prove they will be good allies, trustworthy enough to receive an invitation to join the Xinghur in their journey to the City of Brass, the party must tackle the Abouelkassem spirit research facility in the Nekatra Mountains, resolving the problems there once and for all. Option one would be to reinstate the warding that seals the Darkness within and to make sure the Factions never return to the valley - could be tricky. Option two would be to destroy the facility and all the evil within and come from it. Which one's the easy way again...?
The crew of the Caliban Crow nowhas a chance to complete the second and final objective of their contract: to make peaceful contact with the humanites of Ghodar. Sitting in Xinghur hospitality, all they have to do is make a good impression and influence these desert people to accept a diplomatic alliance; but at what cost will such an aliiance come?
All ways lead to the desert. Much has been said about the tribes of Xinghur living in the desert; and true or not, these are the people from the Whistpers to the Star Singer contract with which the party must make peaceful contact.
The Legion has run the Seekers out of their sanctuary in the Nekatra Mountains. Its reasons likely relate to the schemes of the Dark-minded scientist from Zarzur's past, he who uses the echeveria plant as a symbol of his influence over Ghodar. Though no Seekers remain to tell their story, one of them has left a message in the language of flowers for the party to interpret.
With Dana and the party having shared their collective intelligence - and with box of evil sorcerer dropped into the star of Ghodar (#normalday) - it's time to choose the way forward: Murad knows where the Seekers are likely to be found in the Nekatra Mountains; Councillor Mifsud can offer an introduction to the Xinghur of the desert; or, if the mood takes, maybe there's that secret Legion base on the opposite side of the planet. Choices, choices.
The city of Juldizin Demalisi now considers the PCs friends and allies, much to the annoyance of both the Consortium and Legion operating in the area. However, as the Colonial Agency seems somehow paralysed from making a reprisal, the party is free to enjoy one of their rewards: an introduction to the Xinghur desert people.
With the blackmail material on the city Councilllors deleted the upcoming coucil vote can proceed unimpaired; but there's still just one consequence left to take care of: the Dark spirit of a long dead sorcerer wants his revenge on those who have ripped him from his goals.
So you destroyed a wall of the local ruler's temple? And so you snuck onto a Colonial Agency ship and deleted their secret diplomatic data? It was all in a good cause after all. Now if you can just persuade the Dark Between the Stars not to push back too hard...
The party has constructed three plans. Khalil and Masruq will take a tour of Khamzi's palace, looking for ways to infiltrate the Colonial Agency's tower suite headquarters; and if a chance to exorcise an evil sorcerer's spirit from the city's ruler happens upon them then that's just all the better. Murad and Zarzur meanwhile, will sneak aboard one of the Agency's ships, the Divine Algebra, looking for a chance to destroy the target blackmail material from within the belly of the beast. And Kerman? The Cantina is about halfway between the palace and space port isn't it? He'll just wait for the good news that neither of the party's other two ventures have gotten in to any trouble. What could possibly go wrong?
An alliance with Bakhtiyar Yazdan will prove useful in making headway on Ghodar. The party are looking to find the planet's Xinghur population and the councillor may well be able to offer a way; but getting an introduction will involve a little 'creative diplomacy' with some people that don't like the party so well.
The city of Juldizin Demalisi is alive with stories of crew of the Caliban Crow, saviours of Ghodar Station, untroubled by the Solar Wind and who send pirates packing without breaking stride. Word will have spread of their exploits to the city's Council Chambers: time to see what one of the Inner Council thinks of it all; but at the very least over a good, civil meal, where all the past days' troubles can be forgotten for a time...
The Traveller has said that it would be more benficial to Kerman if he stands and fights the pirates; and The Traveller, of course, knows where Dana's compass is. This could all still go a different way but is anyone really going to go against the advice of an Icon?
The Solar Wind militia demands Kerman, Khalil and Masruq submit to a stop and search but if that goes well they'll be able to chase down the Dance of the Red Veil's crew's favourite fence in the Bazaar and then head of for a nice meal with one of Juldizin Demalisi's ruling Inner Council.
With the scientific mysteries of the mountain valley understood it's time to make peaceful contact with the humanites living nearby - if you can find them. But first, a old contact of Murad's is calling in a marker.