The players are presented with interesting experiences and interactions whilst traveling through the vast nation of Arneguru. Finding themselves closer to the captial and halfway through the country, the party travels onward.
The party having left Hovdal and traveled eastwards ran into an odd figure who followed them. Upon reaching the borders of Arneguru the party had the pleasure of running into a Khan who challenged them in combat. Having gained the respect of a Khan, the party now needs to decide where they are to travel next.
After having a bit of rest and upgrading their gear with their new found wealth, the party needs to figure out what they are planning to do next.
The party manages to get out from the dungeon beneath the church with both their lives, two captives and an old friend. To avoid interference from the guards they head out onto a field. A conflict unfolds where the captured cultist bursts into ichor and arms. What now?
Manging to capture 2 members of the group that wears a butchered version of Gimsolvia's banner, the party finds themselves in a dwelling beneath the southern church. Having just finished a battle with the cult that seems to be behind the bombing, they party is worn from the battle in hostile territory.
The party is gaining info on the party that seemingly is behind the bombing.
The party made it into the city of Hovdal after an attack. They took care of their business and went on seperate ways, meeting friends and doing quick jobs. They meet up just before a set of explosions that shake the city.
Turn the pages to open a brand new world full of possibilites!