Session XVIII: The Wandering of Drezen Report
General Summary
Session 18 was not recorded properly. Due to this, the VOD for the first part of Session 18 did not get recorded. This first part will be from my memory (Zac the GM). It may have gaps.
Jestak joins the party and helps.
After the party wakes up, the party proceeded to explore more of the area. They happened upon a temple in which a few crusaders seemingly were worshipping some kind of god that looked like
Iomedae, which they realized pretty quickly that it was a
Succubus named
Janeamine that was posing as
Iomedae. The party dispatched the demon, and rescued the templars, sending them back to camp to recover. After that, they discovered a false vault that seemingly had nothing in it, but instead it had a secret door leading to a secret vault. Inside, it looked like they have happened upon the real vault, with the
Sword of Valor on the mantle, but it was all an illusion. When they approached, mimics popped up and started attacking the party. After a battle, the party found out that there were some stuff in here that was real, but the
Sword of Valor was not real, and was moved somewhere else.
After the party cleared out the vault, they headed to the west and found an armory with a set of some good items. From there, the party proceeded to open the walls between the armory and
Staunton Vhane's chambers. There proceeded to have a battle which led to
Joran Vhane, Staunton's brother, to join the battle.
Staunton Vhane and
Joran Vhane was defeated, and the party was able to find
Staunton's Journal, as well as a cache of a lot of different supplies that
Staunton Vhane had accrued.
Joran Vhane joins the party and follows them.
And now we resume our regularly recorded WotR...
The party begins pouring over the journal, and then discussing what their next moves are. They want to notify the army of that they are still alive, but they still want to find the
Sword of Valor as soon as possible. First, they open the door to the south room leading out of the workshop, and they find a clean-looking bathroom. They then head up to the north door and look inside. It is a large room with a double door on the north side. They open the double doors and discover not that it is a storage room, but it is stairs down. They feel this evil energy that is coming out of the basement, and they decide to close it up, and figure that one out later.
They head over to the main room and explore the east doors leaving out of the main hall, and a hallway to the south. They open up the doors and find a chapel. There is a huge statue of a squat swarf with a massive hammer and shield at the forefront of the small chapel, flanked by tapestries depicting forges. Inside, they also find
Graven Guardians that attack them as soon as they enter. moves up and uses a sling bullet, but it doesn't do as much damage as they hoped.
Jestak then charges one of the
Graven Guardians, dealing some damage to the statue. finds out the
Graven Guardians can't attack members of Deskari, but instead he just starts inspire courage. shoots from long range, dealing very little damage. moves up behind
Jestak, while a
Graven Guardian casts
haste and moves up. then moves up and slashes at the
Graven Guardian, dealing a little bit of damage.
A
Graven Guardian then moves up and slashes at
Jestak twice, dealing some damage, while the other one moves up and flanks
Jestak, dealing some more damage.
Joran Vhane then moves up to and casts
bear's endurance, while uses
telekinetic volley on another guardian, while
Jestak strikes and destroys one of the guardians, while she heals with renewed vigor. chips away a little at one of the guardians, while casts
gravity bow. then uses touch of good on
Jestak. The hasted guardian then swings at , dealing some damage, which she negates with absorb blow. responds with a strike back, doing a small chip of damage. The other guardian swings at
Jestak and misses.
Joran Vhane then casts
cure moderate wounds, and moves up and touches
Jestak, healing her. then launches a
telekinetic volley against the hasted guardian, while
Jestak smashes up the other guardian more.
then moves up and throws at one of the guardians and misses, and moves in with fleet charge to get into position, but does very little damage on the first strike, but follows up with a few decent strikes which take down the guardian. then gets behind the other guardian, flanking with while the guardian does some damage. responds with a little bit of damage in response.
Joran Vhane then heals up a bit. then continues his volley against the guardian, doing a little bit of damage.
Jestak then moves up and swings with massive damage, while chips away at the final guardian, and so does also chips away at the guardian.
The party then collects themselves, with
Joran Vhane healing up the group a bit, and then the party moves on to the double doors down the hallway to the south, back tracking a little bit.
Jestak batters down the door while
Joran Vhane notes that the door could have just been unlocked with a key the party has. They head inside, they notice a portcullis control lever. They decide to raise the portcullis for an easy exit when needed. After that, the party heads to the east, which looks to be an unused dining hall.
Jestak decides to consume some of the food in this hall. They head further to the east, which leads to another empty room with barrels and stores of food and supplies. Continuing through to the other side, they find what looks to be a hub room with multiple exits. They decide to check out the south door first. Inside, they find some demons, which attack the party on sight.
Starting off the battle, casts slow, which one of the
Ghoul gets slowed.
Jestak charges one of the
Ghouls, and does a bunch of damage. uses fleet charge to get into the room and do some damage on the
Ghoul, then unloads on the
Nabasu, dealing some damage. The other
Ghoul then moves up and swipes at , but he dodges out of the way. The
Nabasu uses death-stealing gaze which drains and for some negative levels, and then uses
mass hold person, which paralyzes , , and .
Another
Ghoul breaks down a door, and charges
Jestak, dealing some damage. The slowed
Ghoul then damages
Jestak, also dealing some damage.
Joran Vhane then uses
dispel magic on , but it fails. Another
Ghoul then moves out and attacks , but misses. then moves up and uses
remove paralysis, which frees from paralysis, while wriggles out of the hold.
Jestak unloads his attacks on the
Ghoul, killing it outright, and damaging the other. then moves over, gets swiped at by a
Ghoul, and then wipes the
Nabasu off the map, while gets damaged significantly.
uses reposition on to get him out of the door, while
Joran Vhane moves up and does some damage against the
Ghoul. then uses
mythic remove paralysis to remove paralysis from , which then responds with a
scorching ray on a
Ghoul, damaging him a bit.
Jestak continues her rage, smacking out another
Ghoul, and then continues her onslaught against another
Ghoul, destroying it, while the remaining
Ghoul moves up and damages for a little bit of damage. then moves up and damages the last
Ghoul, while
Joran moves up and damages the
Ghoul, with destroys the last
Ghoul.
After the party collects themselves, heads down the hallway and notices it leads to the outside, and points out a potential storeroom off of the previous hub area. The party opens the door to an empty store room, and then heads to the north, finding another long hallway. They head to the west, finding a bunch of supplies in food and supplies.
Jestak confirms that there's plenty of good jerky in there, but is not convinced. They head through the next door on the hall, finding a store room of fresh water, then skipping over to the east, finding another empty room with a parapet to the outside. To the north, they find another door, which, it normally wouldn't be open to the outside, but the wall is destroyed. Heading to the main hallway, they head to the north, finding an old store closet that used to house some ammunition. They continue through the hallway, finding a cleaning closet, very unused. Heading out to the destroyed room, they find some stairs up to the west. The stairs lead up to a closet and a set of double doors. Opening the closet, they find a room of siege ammunition.
Heading in to the double doors, they find a military bunk which is pretty empty. They find a latrine which is empty. To the south, they find another door which has nothing in it, except for a really nice bed. Backtracking to the main area, they head to the front entrance and unlock the front door, heading into the sallyport. They find the main front doors and open them, leading them to the outside, with a long bridge leading across the entire moat, offering the main sole entrance. They see a bunch of statutes, and shoots some
magic missiles at two of the statues to test their capabilities. He then continues down the bridge, shooting more at statues.
Jestak wants to help, but the party decides to stop them. Finally, lets
Jestak loose on one of the statues, and she ends up destroying it. They successfully make it down the hallway to massive stone doors, which they open, leading to an entryway with a long porticullis. They head through the west and east door, finding an empty room. On either side, they find a lever, which they open both to raise the porticullis. opens a door which leads to the outside towards an unmanned scorpion, while opens the door to the outside.
The party decides to take a quick walk towards the paladin army and update
Irabeth Tirabade.
Jestak introduces herself to
Irabeth Tirabade heartily, and
Jestak introduces the party to the art of naming swords, which scoffs at. updates
Irabeth Tirabade on the fact that
Staunton Vhane is dead, and
Irabeth Tirabade inquires about the body. The party shows her his blade that
Staunton Vhane wielded. They also notify
Irabeth Tirabade that the job is not yet done, and
Irabeth Tirabade lets them go rest. They decide to consult the books on the nature of the shadow demon in the basement, and discuss with
Joran Vhane on the nature of the shadow forge.
In the morning, the party descends to the bottom floor of castle
Drezen. It is almost two levels down, which ends the stair hallway with two double doors. They open to a large room with a porticullis around the main entrance with double doors leading into the main chamber. Around the main wall, there are eight chambers barred off, and two side passages, with a set of double doors to the north. They decide to check out the west side passage, which has a bedroom inside. It used to have people sleeping in here, but they do not live here any longer. The party feels like the light from the world has gone when they are in this room. They head to the other side passage and look inside. and notices something off with the wall in the south east. notices a latch to open the secret door.
As the door opens, they feel waves of intense heat as the wall descends. They are standing above a high terrace overlooking the room. At the far end of the chamber is a set of double doors, with a large chamber inside with walls that seem to glow red hot. In the center of the room, they find a massive forget hat is made of black and red metal, with two creatures currently tending the fire.
The party notices the
Salamanders tending the fire. As the door closes, casts
communal resist energy, fire on the party. They notice the lift is currently on the same level as the party. As the party heads through the hallway, the commotion attracts the attention of the
Salamanders. starts off the battle by hitting the far
Salamander, and hits some shots into the salamanders. jumps down and takes some damage as she flubs the jump. One of the
Salamanders heads behind the forge, while
Jestak charges the other one from on top, slashing at the
Salamander. Another
Salamander moves up to , and she responds with a readied attack, while the
Salamander responds with an attack and grab back. then moves up and uses
liberating command on , which frees her, while the using
telekinetic volley on the other
Salamander. moves up to the lift and stops, looking over the edge.
The
Salamander next to
Jestak then spears and tail slaps her, grappling her as well. then moves up and uses inspire courage, buffing the party. Another
Salamander then appears from a side passage, moving up to flank
Jestak, while moves into the room quickly, taking a pot shot at the
Salamander grappling
Jestak, dealing some damage, then unloads a full attack against the same creature, dealing a significant amount of damage. slashes at the
Salamander in front of her, dealing a significant amount of damage, while another one moves up to her and attempts to tail slap but misses. The other one attempts to damage but misses. then casts
liberating command on
Jestak, which she uses to break out of the grapple, and then follows up with a
slow, which slows two of the
Salamanders. jumps down and flubs the fall, taking some damage, and then damaging the one flanking
Jestak.
The slowed
Salamander on
Jestak deals some damage, and moves up to chip away at one of the
Salamander, and then uses deadly throw to deal some more damage. The slowed
Salamander then responds by damaging
Jestak with their spear. then unloads some attacks on a
Salamander, dealing some damage, while hacks away at the
Salamander in front of her. One of the
Salamander misses in retaliation, while
Jestak slashes at one of the
Salamanders, ending its life. The
Salamander in front of attacks and grapples her, while uses
liberating command on , but it does not free her, and he then flings one bullet at a
Salamander, dealing a little bit of damage.
then slashes at the
Salamander that he is flanking with
Jestak, dealing some damage. then uses his starknife on another
Salamander, whittling away at its health. The
Salamander respons by attacking
Jestak , but misses. then responds by dealing a significant amount of damage on one of the
Salamanders, dealing some damage. responds by hacking at the grappling
Salamander, while the one that is behind that one attempts to tail slap , but missing.
Jestak then unloads more damage on the slowed
Salamander, ending its life. The
Salamander grappling then continues to damage her with grapple. then damages the grappling
Salamander, dealing some damage with
gallant inspiration.
then unloads a bunch of ammo into a
Salamander, taking it down. then gets out of the way for
Jestak, which the
Salamander responds by following around the forge, but missing.
Jestak then follows around and slashes at the
Salamander, downing the last
Salamander.
The party then starts to work on figuring out the forge. They find out
dispel chaos and
dispel evil is needed to end the corruption forge's effect.