Session XVI: The Multi-headed Death Kitty Report
General Summary
In the morning, there is a roar coming from Drezen. There is a black dart that comes out and completely crushes a crusader. The Paladins all pull out their bows and fire at it, and it does nothing. Its 15 feet tall and has body of a lion, and three heads: a lion, a dragon, and a goat.
The large creature breathes out a large cone of cold and piercing damage on
Yuhia Zhir,
Reid Moore, and
Jorryn K'Thral, and it makes three paladins pass out from the damage.
Reid Moore finds out that it is a
Chimera.
Reid Moore then casts
slow on the
Chimera, and moves away. Bosco steps out of the tent and uses inspire courage, bolstering
Setra.
Setra then unleashes three arrows, dealing some damage.
Yuhia Zhir smites the
Chimera and moves up, and throws Radiance over the
Chimera, and it lands on the ground.
Jorryn K'Thral then moves over and heals two paladins with channel energy.
The
Chimera then bites
Yuhia Zhir, followed by a second bite on
Yuhia Zhir again.
Reid Moore then casts
glitterdust on the
Chimera, while
Bosco Dieh casts
eagle's splendor on himself, and uses deadly throw on the creature.
Setra then releases another volley against the creature which lands significantly against the creature.
Yuhia Zhir moves around and the
Chimera bites on
Yuhia Zhir.
Jorryn K'Thral then casts
divine power on himself, while the
Chimera chomps on
Yuhia Zhir, but misses his second attack.
Reid Moore then uses
ray of enfeeblement against the
Chimera, and it zaps some strength from it.
Bosco Dieh then releases a deadly throw against the demon, and, dealing some significant damage.
Setra then lets loose more arrows into the
Chimera, which kills it. As it dies, a purple energy is released from its body, and it dissipates into the atmosphere, which the party is not able to identify.
The party then assembles and discusses their next move, examining the creature. The army then cleans up, loads up and moves over to Paradise Hill.
The Mass Combat at Paradise Hill
The army assembles to fight against an army of Schirs. The paladin army starts off with an Aggressive, Expert Flankers, smiting the enemies, dealing some damage before going into the melee phase. The armies meet on the hill, and the Paladins stumble as they go up the hill, getting stuck as they go up the hill, and the Schirs take advantage and attacking. The next round, the paladins return back to Standard tactics and heal up, while the Schirs switch to aggressive and begin their attack, but they overextend and they stumble. The paladins take advantage and switch to Reckless Expert Flankers while the Schirs switch down to Standard and take a defensive stance. The attack then routs the Schir army, and the paladins take one parting shot as the fight ends, killing most of the Schirs.
The army rescues a number of prisoners numbering 200, which gives the army another group to attack with.
Over at the Watchtowers
The party discusses the best way to attack the Watchtowers. The party decides to attack the north east tower first. They attack heading up the tower and find a trebuchet at the top, seeing some
Brimoraks at the top, attending to the trebuchet.
Yuhia Zhir starts off by moving over towards the demon.
Bosco Dieh moves up and uses inspire courage.
Setra moves up to the top of the stairs, shooting a shot at one of the
Brimorak.
Reid moves up to the top of the stairs and casts
slow, which one of the
Brimorak is slowed. The slowed
Brimorak fires a
fireball into the air. The normal
Brimorak attempts a summon, while
Jorryn K'Thral casts
holy smite on the
Brimoraks, dealing some damage, and keeping the summon. The other
Brimorak fails the save and is blinded as well.
Yuhia Zhir moves up and smites the summoning creature, and deals some significant damage, and the
Brimorak loses the summon.
Bosco Dieh uses ricochet shot, but misses the
Brimorak.
Setra moves up and uses fleet charge on the slowed
Brimorak, which she releases a set of arrows against the
Brimorak, which kills him.
Reid Moore then moves around, trying to get a bead on the second
Brimorak. After that, a third
Brimorak appears, moving up to
Yuhia Zhir, which breathes on
Reid Moore for some fire damage. The two
Brimorak then uses smoke breath, and the one at the top of the stairs then uses boiling blood to deal some damage against
Yuhia Zhir.
Jorryn K'Thral moves over to
Bosco Dieh and buffs him.
Yuhia Zhir then unloads on the first
Brimorak, and deals some damage, but boiling blood does some blowback damage.
Bosco Dieh then deals some damage against the new
Brimorak, while
Setra moves up and unloads on the
Brimorak from behind, sending him back to the Abyss.
Reid Moore looks over the trebuchet, trying to figure out how to disable it.
Jorryn K'Thral steps up on the stairs, while
Yuhia Zhir uses
divine favor.
Another
Brimorak pops in, and
Bosco Dieh is forced to make a stank breath save.
Bosco Dieh then restarts his inspire courage, while
Setra unloads on the new
Brimorak arrived, dealing some significant damage, killing it. Another
Brimorak then appears next to
Bosco Dieh, breathing on it, while yet another
Brimorak arrives and breathes on
Bosco Dieh, sickening him.
Reid Moore then casts
haste on the party as another
Brimorak arrives and moves up on
Setra, while
Jorryn K'Thral casts
holy smite on the two
Brimorak next to
Bosco Dieh, which blinds them and damages them.
Yuhia Zhir moves over next to the
Brimorak next to
Setra and deals some damage.
Bosco Dieh then damages the
Brimorak that appeared in front of him.
Setra moves away from her attacker, and damages him to end his life, and then unloads into the other
Brimorak above.
Reid Moore then casts
grease on the two
Brimorak, making one stumble and fall, as another one appears in the tower.
Jorryn K'Thral moves up and attacks the newcomer.
Bosco Dieh then unloads two starknives into the prone
Brimorak and kills it, while
Setra unloads more arrows into the
Brimorak which kills it. The last
Brimorak then moves up to
Jorryn K'Thral and damages it.
Jorryn K'Thral responds with two attacks to the
Brimorak face. Finally,
Yuhia Zhir unloads on the
Brimorak, ending combat.
The party gathers itself and proclaims their victory.
The attack on Drezen Citadel
Irabeth Tirabade gathers the party together to discuss the next steps to clear out
Drezen. She explains that its fully defended by a majority of the defenses. They discuss the best ways to attack the citadel. There are three armies defending the outer perimeter of
Drezen Citadel: Cultist, Dretch and Tiefling, with two armies that the party has: Paladin and Survivors. Starting off the battle, they discuss the best tactics to begin. They decide to be more cautious to make sure that they don't lose too much damage. The main paladins will be focused on aggression and Spellbreaker, and attack the Dretch army.
The Dretch army releases a significant blast against the Paladins, dealing some serious damage, almost wiping it out, but the Dretch army is routed and destroyed. The Tiefling army isn't able to hit, and then they go into the Melee phase. The Paladins switch to Cautious, and then begin healing up with a lot of healing. They decide the Mercanaries are going to attack the Tieflings. On the enemy side, the Cultists attack the Mercenaries, which routs them, while the Mercanaries completely miss and are routed.
On the next round, the paladins decide to keep Cautious and attack the Tiefling army. The cultists push to Reckless, but their overextension makes them trip up, while the Tiefling army can't do any damage this round. The Paladins move to Standard, and decide to go full on the attack. The Tiefling army can't get past the Paladin defenses, while the Paladins rout the Tiefling army, sending it running. The Paladins switch to Withdraw Defensive and they channel as they Retreat, which the Cultists try to attack as they leave, but Paladins get away unharmed.
On the next ranged phase, the Paladins switch to Expert Flankers Smite in Reckless Stance to get the most amount of attack value, which the Cultists are completely obliterated in the Ranged phase, killing almost all of them.
After the battle, the remaining part of the enemy army of Citadel
Drezen retreats into the inner walls and closes the doors tight. The Paladin Army recovers those that were left from the Prisoner army, and they return back to base camp for celebration and a night of rest.
In the morning,
Irabeth Tirabade lays out what the army is going to do:
Aravashnial is going to scout out the
Drezen city ruins for supplies,
Aron Kir and
Anevia Tirabade is going to try to distract the people inside.
Horgus Gwerm is going to go find supplies around the area.
Irabeth Tirabade is going to help by basically rattling sabers outside to distract them inside.
Aron Kir gives the party a map, but admits that it is quite old: 75 years old. He explains a few tidbits that he thinks he knows about the Citadel.
Reid Moore thinks that the best bet would be to
dimension door inside the Citadel, but
Aravashnial explains there is a definite chance that using it would hurt if they missed.
Reid Moore tries to figure out if there is a way to scry inside to get a better position. They decide the best bet would be to get close to the walls on the North and be able to see where they are going.
Reid Moore decides to cast
clairvoyance/clairaudience to try to figure out a best location to get into. The sensor ended up in a vacant hallway with two doors on either side.
Reid Moore then transports everyone inside in three total trips. Inside,
Reid Moore casts
invisibility sphere.