Caught behind enemy lines during a cold war, your group of unlikely adventurers will have to set aside their differences and make your way home through a dangerous, unfamiliar land. The problem is, this strange mountainous kingdom is so different from the lush, green world you hail from and their strange customs and culture make it awfully difficult for your party to blend in. The other problem is that your important artifact is really annoying. The other OTHER problem is... you're not even adventurers!
Can you get your party home and become heroes? Probably not, but there's no harm in trying!