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The Light of The One

A Dungeons & Dragons 5e game In the world of Dremora & Jalasar
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100 years ago, the continent of Dremora rallied to destroy a threat from beyond the Barrier, led by the heroic efforts of The Deep End. However, despite the Dremoran Pantheon being whole for the first time in over 1,000 years, there remains a crack in the shimmering Barrier surrounding the continent. In the past century, volunteers, exiles, convicts, the downtrodden, and the curious have made their way through the Barrier… to the miasma-covered, sprawling continent of Jalasar. What lies hidden within the miasma, trapped and forgotten for thousands of years? Although a battle was won 100 years ago, was that the quick, abrupt end to what could have been a devastating war… or merely the beginning? For where one story ends… another begins.   In the past 100 years, a small town has been established on the miasma infested continent of Jalasar. With the use of air-cleaning technology, IronForge arcane engines, and committed and powerful arcane casters, the curious, stupid, bold, and rejected have managed to survive, conducting forays into the broader continent. Despite their “success”, the town is always in need of able hands and new recruits to ensure the town (and the crucial research occurring there) survives!   Legacy is always in need of volunteers to undertake risky voyages into the miasma! Don’t be alarmed, however! IronForge technology has been implemented for YOUR protection!

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