The party (and their newfound companions) are ready to take the fight to Lord Zalthor The Opulent himself. Hopefully they are prepared to meet death face to face.
The party survives the Arena gauntlet, meets a new friend, and enjoys some of the naturaln wonders that Big Baldur has to offer.
The party moves deeper into the Mountain as Gladiators of our time. What will happen when they encounter the Gladiators of days past?
The party leaves the Dwarven Chapel and heads deeper into the Mountain Fortress. I wonder what... or who they might find?
The party goes to Arlin Ebrus' patron, Bianca Micharle, to learn more about the strange map and the events they have witnessed.
Your success has allowed you to become space mercernaries with a high regard... for a price. Hot on the heels of a secret agent who you have been hired to track, you learn that there may be more opportunity to the job than you initially imagined.
It seems like only yesterday you were in a Tavern in Braal... Now you are in the middle of the hell of war and it's up to you and your party to save your planet.
The party has come across a mean looking ship crewed by Astral Elves... and it doesn't look like they are coming for tea.
The party discusses the type of Jamming they want to do, and the DM lays out some expectations and guidelines.
Unsuspecting strangers from different walks of life find themselves in a situation that none of them could have imagined. Will they stand by and watch their world crumble or will they band together for the greater good (or maybe just themselves)?