A Dungeons & Dragons 5e game
In the world of Grim Hollow
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Full
Maps
Maps
Etharis
Before embarking in this unforgiving land, it is
important to establish several defining features of
Etharis and the Grim Hollow setting.
Darkness and Obscurity
Large swaths of Etharis are shrouded in darkness,
supernatural and otherwise. In the farthest north
the sun is hidden half the year in the natural
progression of seasons. It’s no surprise, either,
that the deep halls of the dwarves are plunged in
darkness. But the darkness shrouding the land
of Ostoya is more sinister and magical in origin,
and in the forests of the Charneault Kingdom,
the dense mist that covers the land is the work
of benign spirits—or at least spirits that bend
to the will of mortals, for good and evil. The
people of all these lands have adapted to a hostile
environment. Punishing storms are frequent
across the land, foreshadowed by howling winds
and then drenching rain. Where the sun never
dries the ground, mud is a constant fact of life.
The crops that grow are strange and bitter. For
most people, there is no safety outside the radius
of a torch’s glow.
The Land is Dangerous
Civilization dot through the land as islands of
light surrounded by the unforgiving terrain of
shadowy forests, rough mountainscapes, and
sinking bogs. Travellers are often met with
suspicious gazes by locals who have never left the
isolation of their home village.
Relentless threats assault humanity. Vicious
creatures hunt wandering children and armed
travellers alike, many of whom are never
heard from again. Sinister forces seek to twist
mankind’s nature to their whims, leaving them
forever changed.
Travel is a perilous endeavour, especially at
night (in lands fortunate enough to enjoy a
sunlit day). Armoured columns of merchant
caravans transport goods, nervously guarded by
mercenaries who refuse to deviate from known
roadways. Travellers caught in the dark are
forced to lodge at the remote roadside inns for
extortionate prices. Local guards are quick to
leave them in the dark if they do not have the
coin to pay.
A Lost Pantheon
In their never-ending struggle to control
Etharis, the deities of the world fought what
they could not defeat, and ultimately turned on
and destroyed each other. With but few knowing
this truth, many believe that the gods abandoned
a forsaken world or never existed in the first
place. The only remnants of their reign are their
surviving lieutenants—the Arch Seraphs and Arch
Daemons—and the forces they control.
Arch Seraphs overlook the world with a righteous
zeal, granting powers to a select few who fight
in their crusades. Separated from their deities for
so long, many of them have deviated from what
they once represented, twisting their ideals into
whatever suits their cause.
What else may you discover?
Supporting Cast
Derthag Doomhorn
He has very long, curled, red hair and green eyes.
He has hard gray skin.
He stands 218cm (7'1") tall and has a beefy build.
He has a square, very bland face with a medium goatee
He is easily out of breath.
He has slightly webbed fingers.