Planning an RPG campaign is a daunting task. The first step is determining the scope and scale of your campaign. This includes both the length of the campaign in terms of sessions and hours of play, as well as the potential impact your campaign can have on the world in-game. Setting those intentions early can help keep the planning process manageable.
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Campaign, Adventure or One-Shot?
First, let's get a few important definitions out of the way. Whether you are playing Dungeons & Dragons or another role-playing game, it is important to know the difference between a campaign, an adventure, and a one-shot. A campaign is an extended storyline with many adventures within it. An adventure can be standalone or part of a larger story arc within the campaign. A one-shot is usually shorter and can be completed in one session.How Long Is Your Campaign?
According some statistics, the "average" RPG campaign lasts 6 sessions. But you don't have to be playing for long to know that there's really no such thing as an "average" RPG campaign. So how long will it take to complete one? It all depends on several elements. Which levels do you plan to cover over the course of the campaign? Bear in mind that lower levels progress faster than higher ones, so a campaign that takes players from level 1 to level 5 could take fewer sessions than one that takes them from level 6 to 7. Think about the complexity of the story. How many major plot points and discoveries do you want to include? Make a list of the encounters you expect to run, and factor in the number of monsters, minions and boss fights you will need. Consider how many locations will be involved, and whether you will be including travel (and random encounters during those travels). Finally, consider your specific players - more players or players with a cautious play style can make a big difference in how much ground is covered in each session. All of these factors can help you determine your campaign duration in both sessions and hours.Did you know: You can set campaign start and end dates in World Anvil? This can help players understand the commitment they're making when they sign up.
Setting Campaign Stakes
Are you looking to create an epic and exciting RPG campaign? Setting the stakes for your RPG campaign is an important part of the process. It’s what will make your players feel invested in the game and give them a sense of purpose. An adventure with a grander scale means your players will have truly world-impacting influence. This can mean a lot more planning and content to convey a truly epic scope. However, world-shattering events aren't the only way to raise the stakes. Making the conflict personal by tying in the characters' backstories can make even a relatively low-stakes campaign by world standards feel deeply important to your players.Genre, System, Setting & Play Style
Once you know how big a commitment you're making with your RPG campaign, it's time to start deciding what kind of fun you want to have. That means choosing a genre, system, and setting. It also means establishing expectations when it comes to play style. This way, you can provide the experience your players are hoping to have. While fantasy is definitely the biggest genre, including both Dungeons & Dragons as well as Pathfinder, science fiction, horror and various -punk genres also have a strong following in tabletop RPGs. Options for system outside the big two fantasy RPGs include Starfinder, Vampire the Masquerade, Cyberpunk Red, Call of Chthulu, Kids on Bikes / Kids on Brooms, and various one-page RPGs like Lasers & Feelings. Once you've nailed down the genre and system, it's time to consider setting. While you can definitely craft a unique homebrew campaign for any of the published settings, you may want to create your own setting. This is obviously an area where World Anvil really shines as a DM/GM tool! However, it will mean more work, and you'll need to plan for it. Finally, you'll need to consider the play style for your specific table and players. Some groups prefer more combat-heavy play style, while others prefer to emphasize roleplay, exploration, or a balanced mix of these pillars of play. You'll also need to think about the format of play. Will you be meeting mostly in person, online, or a mix of both? Will your game be private or public? Online and especially streaming brings with it some additional demands in terms of assets, technology and expectations. If you'll be using a Virtual Table Top (VTT), you should know that World Anvil has integrations for most of the major ones.RPG Campaign Brainstorming
Once you have a firm grasp of the size and style of your campaign, it's time to start working on your story. This can be where a lot of DMs or GMs get stuck in writers block. The pressure to come up with a totally original plot for your campaign can be intense! But there's no need to try to make something completely unique. You - and your players - will put your own spin on it as you play. The World Anvil community has a wealth of prompts and generators that can help you get started if you're stuck. Additionally, here are a few common ways to come up with an engaging premise.- The elevator pitch, aka "X meets Y." Take two different ideas and combine them, i.e. "Godzilla meets Sherlock Holmes."
- What if? Not just a Marvel series, it's also an idea-generating prompt suggested by Stephen King in On Writing. i.e. What if ... a natural law stopped working? ... an island appeared every 10 years? ... the gods went to war with each other?
- Single striking image. The most well-known example of this is C.S. Lewis' The Lion, The Witch and The Wardrobe, which was inspired by a picture of a faun with an umbrella.
- One Sentence Summary. Fill in the blanks for this sentence: [PERSON] wants [GOAL] by [TICKING CLOCK], but can't because [OBSTACLE].
- Randomancy. Tarot/Oracle cards, Story Engine, and web-based random plot generators can all add an element of random chance to spark inspiration.
Plotting Your RPG Campaign
You've got your big picture premise ready to go? Great! Now it's time to start outlining your plot in more detail. This means going beyond locations, encounters and clues. This is wear narrative design truly begins! To create an engaging campaign, you'll want to incorporate some or all of the following:- Movie trailer moments - plan for crowning moments of awesome, dark nights of the soul, surprising twists, sudden but inevitable betrayals, etc.
- Touching character beats - decide how you'll work PC backstories into the narrative.
- Clues and cues - plan for how to get your PCs unlost and back on track
- Dependencies and consequences - where does your narrative branch? Can you create the illusion of choice to avoid dead-ends upon failure?
- Treasure - What are the Macguffins, Loot, and Objects of Great Import players will discover?