Archery Contest
This is a once/per festivel event. Often the top three teams have a final round to decalre the victors.
3-man teams shoot bows to get the highest number of targets. Setup. (See Common Game Terms/Rules)
Each team has 3 members (one is a captain). Each PC participant is a captain.
For each NPC roll 1d4 for their dex mod (they have +2 Prof).
Each team member begins with a Friendly disposition.
Play.
Each team takes turns shooting at each target.The first target is AC 10
The second target is AC 14
The third target is AC 18
An NPC roll of 1 means the shooters bow string breaks and they are out of the competition.
A PC roll of 9 or less means a team-mate's confidence in you slips:
Define one of your NPC team-mates - they become Neutral towards you.
if already defined and Neutral they question your ability and become Hostile towards you.
if already defined and Hostile they suspect you're throwing the game and have Hatred towards you.
if already defined and Hatred they throw down their bow and threaten physical harm - the situation is broken up and your team is disqualified.
A "hit" is worth 1 point (2 points if it hit by 5 higher than the AC)
A 20 is worth 3 points and resets all team members dispositions to Friendly
Risk. At least one ex-team mate is convinced you were throwing the contest - you've made an enemy.
Reward. The team with the highest number of points wins (shoot another round if there is a tie).
The winning NPC teammates gain the Ally disposition towards their PC captain (name them if unnamed) - this may come in helpful someday.
The PC team captain is given a potion of healing and the team a monetary reward.
3-man teams shoot bows to get the highest number of targets. Setup. (See Common Game Terms/Rules)
Each team takes turns shooting at each target.
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